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RE: Build 1.70 Status - 10/5/2005 9:38:31 AM   
Slauhtermeyer

 

Posts: 4
Joined: 10/5/2005
Status: offline
Will the new malaria zones take effect for games started with 1.60/1.602 after patching to the new patch?

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Post #: 61
RE: Build 1.70 Status - 10/5/2005 9:51:06 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Slauhtermeyer

Will the new malaria zones take effect for games started with 1.60/1.602 after patching to the new patch?


Yes.

_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to Slauhtermeyer)
Post #: 62
RE: Build 1.70 Status - 10/5/2005 10:01:31 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: madmickey

Sorry apollo I think Ron win this award.


Nope...


Leo "Apollo11"


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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to madmickey)
Post #: 63
RE: Build 1.70 Status - 10/5/2005 10:24:57 AM   
afspret


Posts: 851
Joined: 2/19/2004
From: Hanahan, SC
Status: offline
I just checked the members site and it still only goes up to 1.602. Where does one find the aforementioned 1.603?

(in reply to Apollo11)
Post #: 64
RE: Build 1.70 Status - 10/5/2005 10:40:21 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Still in stages of internal checking...

michael

(in reply to afspret)
Post #: 65
RE: Build 1.70 Status - 10/5/2005 10:54:52 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Also I am requesting saves for cases where the issue is "getting carriers to launch strikes when short of pilots".
See thread in Support.

Thanks
Michael

(in reply to michaelm75au)
Post #: 66
RE: Build 1.70 Status - 10/5/2005 12:54:36 PM   
Kereguelen


Posts: 1829
Joined: 5/13/2004
Status: offline
A minor thing:

Canadian airgroups seem to use USAAF ranks for their pilots. They should use British ranks (Squadron Leader, Flight Officer etc.).

If this change would require only small/easy code changes (I'm not a programmer, thus I don't know if this would afford much or if it would require too much to bother with), I'ld like to see this.

K

(in reply to Mike Wood)
Post #: 67
RE: Build 1.70 Status - 10/5/2005 1:30:32 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Looked at save you sent. There were 20 planes and 20 pilots. When the number of pilots equal or execeed the number of planes, there is no plane for which to get a pilot and therefore, no button. When the number of planes increases to 21 or more, the button will appear.

Bye...

Michael Wood

quote:

ORIGINAL: rockmedic109

Hi Mike

I just sent you a save from my CHS game. No Get Pilot button on VF-42. Probably a deficient IQ on the part of the end user.

Not many games continue to get such service so long after the game is released. I am impressed and thankful that my favorite game of all time {at least till WITP II or FPS Football Pro 2007 comes out} has such support.

Thank You


(in reply to rockmedic109)
Post #: 68
RE: Build 1.70 Status - 10/5/2005 2:14:37 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
quote:

ORIGINAL: Damien Thorn
What changes were made to the Malaria zones? Once you posted the malaria code. Can you post the revised code so we can see the changes?


Here is the snippet of code I sent to Mike Wood with the revised malaria zone and cold zone information. All I did was modify the piece of code that Mike originally posted. I am no programmer, so I hope that I didn't stuff it up. I am not sure if this suggested code was used as is, or modified again first, or whether Mike ignored my suggested code and just redid it from scratch.

This will be the first thing I will test when the next update is available. I would also be happy for those who know C/C++ better than I do to verify that my suggested changes are OK.



//--------------------------------------------------------------------------------
bool MalariaZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;

// burma, malay, dutch indies
if(x<38 && y>25 && y<83)
answer=true;


// philpinnes, new guniea
else if(x>36 && x<51 && y>42 && y<83)
answer=true;


// south pacific
else if(x>50 && x<75 && y>79 && y<117)
answer=true;


// individual bases are
if(base==459 || base==455 || base==454 || base==458 || base==709) answer=true;


// individual bases are not
if(base==432 || base==484 || base==502 || base==445 || base==511
|| base==540 || base==614 || base==617 || base==688 || base==780) answer=false;

// city has drained swamps
if(gPlace[base].size>8) answer=false;

return(answer);
}

//--------------------------------------------------------------------------------
bool ColdZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;

// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<89 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;
// new zealand
else if(y>141)
answer=true;

// city has heaters
if(gPlace[base].size>8) answer=false;

return(answer);
}

// ----------------------------------------------------------------------------
bool ColdZoneN(i16_t x, i16_t y)
{
bool answer=false;

if(gScen.month>2 && gScen.month<11)
return SSI_FALSE;

// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<89 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;

return(answer);
}

// --------------------------------------------------------------------------------
bool ColdZoneS(i16_t x, i16_t y)
{
bool answer=false;

if(gScen.month<5 || gScen.month>8)
return SSI_FALSE;

// new zealand
if(x<70 && y>141)
answer=true;

return(answer);
}






Andrew

_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to Damien Thorn)
Post #: 69
RE: Build 1.70 Status - 10/5/2005 9:23:41 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
quote:

ORIGINAL: Mike Wood




7) Submarine tenders (AS) may now ships of any nationality.


Michael Wood



Has ANYOINE the fix list from 1.1, 1.2 and 1.3

I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.

_____________________________


(in reply to Mike Wood)
Post #: 70
RE: Build 1.70 Status - 10/5/2005 9:54:54 PM   
doktorblood


Posts: 648
Joined: 2/14/2003
Status: offline
There are a couple of bases in Formosa and Baku base, Pescadores that I don't think should be malarial either.

I don't agree that Thursday Island and those Northern OZ bases should be temperate. It's going to make i much easier to rest and rotate in and out of New Guinea.

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(in reply to afspret)
Post #: 71
RE: Build 1.70 Status - 10/5/2005 9:59:47 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline

quote:

ORIGINAL: doktorblood

There are a couple of bases in Formosa and Baku base, Pescadores that I don't think should be malarial either.

I don't agree that Thursday Island and those Northern OZ bases should be temperate. It's going to make i much easier to rest and rotate in and out of New Guinea.


Was it hard in real life to rotate in and out of New Guinea to northern Oz? I know that a lot of americans had their time off in Oz. Not sure which towns hosted them. I can tell you that I'd rather be based in Cooktown than Buna. (more Aussie women there)

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(in reply to doktorblood)
Post #: 72
RE: Build 1.70 Status - 10/5/2005 10:04:22 PM   
doktorblood


Posts: 648
Joined: 2/14/2003
Status: offline
quote:

Was it hard in real life to rotate in and out of New Guinea to northern Oz? I know that a lot of americans had their time off in Oz. Not sure which towns hosted them. I can tell you that I'd rather be based in Cooktown than Buna. (more Aussie women there)


I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.

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Post #: 73
RE: Build 1.70 Status - 10/5/2005 10:05:39 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.



????

What are you referring to?

(in reply to doktorblood)
Post #: 74
RE: Build 1.70 Status - 10/5/2005 10:17:41 PM   
doktorblood


Posts: 648
Joined: 2/14/2003
Status: offline

quote:

ORIGINAL: rtrapasso

quote:

I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.



????

What are you referring to?


Some Autralian mensa decided that the natives were sending "smoke signals" to the Japs, so they rounded them up and evicted them. Many of them died from deprivation and commion diseases that they had no immunity for..


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Post #: 75
RE: Build 1.70 Status - 10/5/2005 11:11:59 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline

quote:

ORIGINAL: Mike Wood

Hello...

Looked at save you sent. There were 20 planes and 20 pilots. When the number of pilots equal or execeed the number of planes, there is no plane for which to get a pilot and therefore, no button. When the number of planes increases to 21 or more, the button will appear.

Bye...

Michael Wood

quote:

ORIGINAL: rockmedic109

Hi Mike

I just sent you a save from my CHS game. No Get Pilot button on VF-42. Probably a deficient IQ on the part of the end user.

Not many games continue to get such service so long after the game is released. I am impressed and thankful that my favorite game of all time {at least till WITP II or FPS Football Pro 2007 comes out} has such support.

Thank You




Wish that the get pilot button worked to get pilots up to the unit size instead of current number of aircraft.

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"If you aren't a part of the solution, you're a part of the problem."

(in reply to Mike Wood)
Post #: 76
RE: Build 1.70 Status - 10/5/2005 11:44:01 PM   
Damien Thorn

 

Posts: 1107
Joined: 7/24/2003
Status: offline

quote:

ORIGINAL: Andrew Brown

Here is the snippet of code I sent to Mike Wood with the revised malaria zone and cold zone information. All I did was modify the piece of code that Mike originally posted. I am no programmer, so I hope that I didn't stuff it up. I am not sure if this suggested code was used as is, or modified again first, or whether Mike ignored my suggested code and just redid it from scratch.

Andrew


Thanks

(in reply to Andrew Brown)
Post #: 77
RE: Build 1.70 Status - 10/6/2005 12:03:02 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)

I believe that none of these bases should be malarial.


Mike - If I understand you correctly,

1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod

2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)

Can you please confirm that both of those statements are correct?

If so, WOW! and THANKS!

That will cause some shifts in strategic thinking for me...

Dave Baranyi

(in reply to Mike Wood)
Post #: 78
RE: Build 1.70 Status - 10/6/2005 12:35:56 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Changed in version 1.3:
2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.

AS also help repair subs, in addition to loading torpedoes.
I think the change is a blanket removal of nationality check so that the ship class acts without worrying about whose ships it is working on.

Michael

quote:

ORIGINAL: Oliver Heindorf

quote:

ORIGINAL: Mike Wood




7) Submarine tenders (AS) may now ships of any nationality.


Michael Wood



Has ANYOINE the fix list from 1.1, 1.2 and 1.3

I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.


(in reply to Oliver Heindorf)
Post #: 79
RE: Build 1.70 Status - 10/6/2005 12:41:12 AM   
BPRE

 

Posts: 624
Joined: 10/16/2000
From: Stockholm,Sweden
Status: offline
quote:

ORIGINAL: Oliver Heindorf

quote:

ORIGINAL: Mike Wood




7) Submarine tenders (AS) may now ships of any nationality.


Michael Wood



Has ANYOINE the fix list from 1.1, 1.2 and 1.3

I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.


Hi Oliver,

You're quite right. It's listed for 1.30. First as a fix:

2) AS, AD and AGP class ships were not properly reloading torpedoes into any ships. Fixed.

and then as a new feature:

2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.

Regards
BPRE

(in reply to Oliver Heindorf)
Post #: 80
RE: Build 1.70 Status - 10/6/2005 1:23:34 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Then it was deficient IQ of the end user. Shocking! I am getting old enough now to have senior moments.

(in reply to Mike Wood)
Post #: 81
RE: Build 1.70 Status - 10/6/2005 1:28:56 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: ADavidB

quote:

- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)

I believe that none of these bases should be malarial.


Mike - If I understand you correctly,

1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod

2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)

Can you please confirm that both of those statements are correct?


My understanding is that this is correct. The changes (if they were all done) will show up in existing games. These bases will no longer be malarial, which is they way it should be - there was no endemic malaria affecting troops in these locations during WW2.


_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to ADavidB)
Post #: 82
RE: Build 1.70 Status - 10/6/2005 5:17:54 AM   
doktorblood


Posts: 648
Joined: 2/14/2003
Status: offline
quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: ADavidB

quote:

- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)

I believe that none of these bases should be malarial.


Mike - If I understand you correctly,

1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod

2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)

Can you please confirm that both of those statements are correct?


My understanding is that this is correct. The changes (if they were all done) will show up in existing games. These bases will no longer be malarial, which is they way it should be - there was no endemic malaria affecting troops in these locations during WW2.



Malaria outbreaks still occur throughout Queensland to this very day. You are wrong.


_____________________________


(in reply to Andrew Brown)
Post #: 83
RE: Build 1.70 Status - 10/6/2005 5:46:11 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
Just to throw some "science" into the mix, here is an article that I found after a very brief query into "Pub Med" ( http://www.ncbi.nlm.nih.gov/entrez/query.fcgi ) :

"Notifications of imported malaria in Western Australia, 1990–2001: incidence, associated factors and chemoprophylaxis"

http://www.mja.com.au/public/issues/182_04_210205/cha10457_fm.html

The abstract is as follows:

Abstract
Objective: To assess changes in and factors associated with recent malaria notifications in Western Australia (WA).

Design: Retrospective analysis of the WA Notifiable Infectious Diseases Database and enhanced surveillance questionnaires completed by attending medical practitioners.

Patients: Cases of malaria notified between January 1990 and December 2001.

Main outcome measures: Annual notifications by demographic variables (including age, sex, occupation and place of residence), region/country of acquisition, chemoprophylaxis used, Plasmodium species and outcome.

Results: 482 patients were notified (mean age, 31 years; 80% male); 57% lived in Perth, 31% in country areas and 12% in an immigration detention centre. Comparison between the 6-year periods 1990–1995 and 1996–2001 showed that Plasmodium falciparum cases increased from 29 (14%) to 108 (44%; P < 0.001), while Plasmodium vivax cases decreased from 157 (77%) to 122 (50%; P < 0.001); immigrants in detention, defence force personnel and cases from Africa were increasingly represented (P < 0.05 in each case). Only 31% of patients took regular chemoprophylaxis and, among these, the regimen was appropriate in only a quarter. There was a median period of 3 days between symptom onset and diagnosis. One patient died.

Conclusions: There has been an increase in P. falciparum cases in WA since 1990. This reflects the influx of immigrants in detention, deployment of military personnel to East Timor and increasing numbers of cases from Africa. A significant number of Australian travellers who developed malaria had not taken chemoprophylaxis either regularly or at all, and, of those who had, the regimen was inadequate in most.




At the end of the article there is a link to an Australian Goverment website that contains a downloadable Excel spreadsheet showing the reported cases of "notifiable" diseases in Australia from 1917 to 1991:

http://www.health.gov.au/internet/wcms/Publishing.nsf/Content/cda-pubs-annlrpt-nndssar.htm

From that spreadsheet you can easily see the trends in diseases as a function of year and location in Australia.

Have fun -

Dave Baranyi

(in reply to doktorblood)
Post #: 84
RE: Build 1.70 Status - 10/6/2005 7:20:37 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
Most important: When will this patch come out?
I am specially interested in the submarine changes. Warspite is killing my subs most cruelly...

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(in reply to ADavidB)
Post #: 85
RE: Build 1.70 Status - 10/6/2005 7:34:59 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
But take into consideration the built up city/hospitals/etc in Nth Queensland, the effect of malaria would be slight and controlable.
Not a malaria infected swamp with 365 days of mosquitoes.

Michael
quote:

ORIGINAL: doktorblood

quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: ADavidB

quote:

- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)

I believe that none of these bases should be malarial.


Mike - If I understand you correctly,

1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod

2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)

Can you please confirm that both of those statements are correct?


My understanding is that this is correct. The changes (if they were all done) will show up in existing games. These bases will no longer be malarial, which is they way it should be - there was no endemic malaria affecting troops in these locations during WW2.



Malaria outbreaks still occur throughout Queensland to this very day. You are wrong.



(in reply to doktorblood)
Post #: 86
RE: Build 1.70 Status - 10/6/2005 7:40:25 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Confirmed. Confirmed.

Bye...

Micahel Wood

quote:

ORIGINAL: ADavidB

quote:

- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)

I believe that none of these bases should be malarial.


Mike - If I understand you correctly,

1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod

2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)

Can you please confirm that both of those statements are correct?

If so, WOW! and THANKS!

That will cause some shifts in strategic thinking for me...

Dave Baranyi


(in reply to ADavidB)
Post #: 87
RE: Build 1.70 Status - 10/6/2005 10:31:22 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: doktorblood
Malaria outbreaks still occur throughout Queensland to this very day. You are wrong.


There is no endemic malaria in Australia today. Isolated cases, especially when they occur in travellers from malarial areas overseas, does not constitute endemic malaria.

But the important point, as I have mentioned already, is not how many isolated cases there are. There were indeed some cases of malaria in Australia during WW2. Some of these may even have been in people who had not been overseas, though I am not sure about that. The real question is whether the effect of malaria (or other tropical diseases) at any Australian location was large enough to cause major reductions in the fighting strength of forces based there. In other words - was the effect so great that it deserves to be a malarial base in game terms. Given that, according to the document at the link provided by ADavidB, there were only 607 reported cases of malaria reported in all of Australia during 1942, and that most of these, as noted, occurred in personnel returning from overseas, then I don't see any evidence that entire units based in Australia were affected by locally caught malaria to any significant extent at all.

That is why I don't think that any bases in Australia should be malarial.

Andrew


_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to doktorblood)
Post #: 88
RE: Build 1.70 Status - 10/6/2005 11:47:34 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
NO bases in AUSTRALIA should have malaria at all if its in the game sould be taken out ! malaria LOL LOL

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(in reply to Andrew Brown)
Post #: 89
RE: Build 1.70 Status - 10/6/2005 3:14:12 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Funny.
Most Australians seem to say NO to MALARIA.

Wonder why no-one in rest of world will believe us!!!

Michael

(in reply to tigercub)
Post #: 90
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