WiTP_Dude
Posts: 1434
Joined: 7/3/2004 Status: offline
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ORIGINAL: Yamato hugger quote:
* Japanese production of aircraft of all types rose from an average of 642 planes per month during the first 9 months of the war to a peak of 2,572 planes per month in September 1944. Dozens of R&D plants already created and going to be "repaired" and made operational during the game. Obsolete plants automatically upgraded to newer types without needing repair. Older types remain in pool (if you keep 1 airgroup eqipped with the type) for kamikaze use if you wish. If the game follows close to history, you will be producing 4X the number of engine and air frames in September 1944 than in the average month of early to mid 1942. To create these additioinal engines and air frames, you need additional heavy industry. So this means a much higher monthly heavy industry usage by the middle of 1944. quote:
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* The Japanese were thus able to increase the numerical strength of their air forces in planes, in almost every month of the war. Numerical strength increased from 2,625 tactical planes at the outbreak of the war to 5,000 tactical planes, plus 5,400 Kamikaze planes, at the time of surrender. Time and time again people are whining because of the number of Jap planes available. The Japanese had a lot of aircraft, I don't think they should whine about this. quote:
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* Japan began the war with 381 warships aggregating approximately 1,271,000 tons. An additional 816 combat ships totaling 1,048,000 tons were constructed during the war. Most of this tonnage was already under construction at the start of the war (Yamato class x 3, Junyo, ect). They started a number of CVs later that would never make it into the war, and even if they had, there would have been no trained pilots for them. In game terms, no effect on production. I think you are right about that. Though if you want to actually build the Shinano or speed along for example a big batch of subs and destroyers, you might need some increased naval production. Most Japanese players will turn off the Shinano however and this saves them a good deal of naval production points. quote:
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* Japan entered the war with some 6,000,000 tons of merchant shipping of over 500 tons gross weight. During the war an additional 4,100,000 tons were constructed, captured or requisitioned. Ive never had to expand my merchant shipyards to produce the AKs, et al. Again, in game terms, a non-issue. How far have you gone? Hopefully the Allied subs can actually do more damage in 1943 and 1944 than they usually have in WiTP games. quote:
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* The Japanese built up their army ground forces from a strength of approximately 1,700,000 at the outbreak of war, to a peak strength of approximately 5,000,000. This is manpower, not oil. Yes, some HI is used for it also, but the bulk is manpower. And again, in game terms a non-issue. You also have to build armaments and vehicles to fill out all the new units and repair old ones. This takes a lot of heavy industry (6 HI points for each armament or vehicle point). Also don't discount the fact that you have 3X the mouths to feed. That takes a lot of supply and heavy industry production is a big source of supply.
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________________________________________ I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
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