ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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Hrmmm ok let's see if I can put this in a different perspective then on releasing a game. Providing it has most of the qualities I mentioned, challenging, decent AI and relatively bug free. When a game is announced a large enthusiasm level is reached by the buying public. I know, I fall into that feeling as well. But, if the game keeps getting delayed and delayed and delayed what begins to happen and does happen is a loss of enthusiasm and even becoming totally indifferent to the game itself. Something else may preceed it and thus make it even less valueable as a purchase. I'm very prone not to buy something I already own several copies of something simular from other games until it reaches some bargain bin pricing level. These are the sort of feelings that have hit home with EIA and CL, both games have been announced for like forever now and no release date in sight, and the enthusiasm level of wanting the games just falls lower and lower and lower (for me anyways, maybe I am the only one that feels this way I dunno). Maybe game publishers shouldn't even announce a game until they are very sure it's going to hit the market within a very short time like six months. It's very disappointing to wait a year or more after an announcement for a game to be released. RTW did that to us, told us Dec of 2003 and then all of a sudden was moved to Sept of 2004, just totally lost a lot of enthusiasm for the game and probably why I am more disgruntled about the gameplay cause they did have all that extra time to make it better and it was crap out of the box. Of course these are just my own customer insights, I might be totally alone, but, I've always felt if I think this way, there's got to be others as well.
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