Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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quote:
We clearly live on different planets, because there's EVERYTHING to do - all the important stuff. Select and juggle lineups, select rotation, handle the pitching staff, make substiutions, make the vital in-game decisions (pinch hit or not? infield in or not? do I let him pitch one more inning or pull him now? give him the steal sign or not?), etc., etc., etc. The GM only exists to hand the manager the tools with which he is to win games. As Whitey Herzog would tell you, "You're missing a great game." Steely, I think you have me pigeonholed, and I feel like you respond to one or two lines out of my posts rather than viewing my post as a whole. besbol asked "what about these 2 options?" I explained why, if somebody were designing a GM-only game, they might consider there to be nothing to do, as the features he was inquiring about remove the things that a GM would control - and explained that that was the logic, dating from the origins of PureSim, when there were no in-game management options - behind why they aren't already in the game. In the very next paragraph, I touched on all of the things you outlined in your post, as, SINCE that decision was made, PureSim has added in-game-management options. In neither case was I espousing my personal belief or view - I did that in my third paragraph: I'd play it if it was implemented, to see if I enjoyed it, but it wouldn't be a seeling point or a fail-to-sell point for me, personally.
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