rich
Posts: 15
Joined: 5/4/2005 Status: offline
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Well, the best solution would be a We-Plot, We-Go simultaneous movement system, but that might be hard to recode. Another possible solution might be to allow players to pre-set (ie. in their own turn) cavalry to counter charge nearby enemy cavalry that charge and for square forming to be automated whenever infantry come under threat from charging cavalry - but that would require a more sophisticated A/I, so would need to be handled carefully if implemented. In Age of Rifles (SSI, 1996 - created by Norm Koger), cavalry might automatically counter-charge during the enemy turn and troops fire defensively in response to enemy action. This game's got poor graphics and is hard to get to work on WinXP machines, but still has some decent engine features not present in the BG/HPS engine - eg. more formations (including march and attack columns), gun capture/recrew, march fatigue, terrain destruction, etc.
< Message edited by rich -- 10/10/2005 6:55:09 PM >
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