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List of Fixes and Enhancements Contained in Patch 1.1

 
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List of Fixes and Enhancements Contained in Patch 1.1 - 10/11/2005 8:30:10 PM   
ottogott

 

Posts: 10
Joined: 10/11/2005
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Hello -

Could someone please provide a list of what fixes and enhancements are contained in patch 1.1? The game webpage only discusses the elements of the patch in general terms with no specific details.

Thanks in advance.
Post #: 1
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/11/2005 8:33:54 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
This is the v1.1 and v1.2 fix and change list. Please note the v1.2 update is now available as a limited public beta from the Members' Club as well.


=============================
Western Civilization Software
Crown of Glory V1.2.13
ReadMe File
=============================

==================================
v1.2.13 Change List (October 9, 2005)
==================================

Changes 1.10->1.213
--------------------

***************************
* NEW WASTE RULES *
***************************

Waste is now a reduction in the amount of resources produced by provinces a nation controls. Waste is calculated based

on the total number of provinces a player controls; provinces with Court developments at a level greater than or equal to

5 do not contribute toward waste. Waste is 3% per province controlled in excess of twenty provinces; so, for example,

controlling 35 provinces results in a 30% loss of production due to waste: 45% = 3% x (35-20).

Province under protectorate do not contribute toward waste.

Provinces with Culture development levels greater than or equal to 5, and provinces with Courts greater than or equal to

7, are not affected at all by a nation's level of waste.


******************************
* RULE CHANGES *
******************************

Prisoners of War
----------------
* POW's cannot be liberated when they are located in enemy territory.
* POW's no longer require upkeep or support costs.
* POW's do not lose casualties due to foraging


Detailed Combat
---------------
* Light cavalry no longer begins detailed battle fatigued, even when called as reinforcements or when part of an

army/corps that is force-marching. Same rule for lancers. Regular Cavalry no longer enters battle fatigued when called

as reinforcements.
* Skirmishers now have +20% bonus when attacking out of rough terrain (instead of the 1/2 penalty they previously had)
* Halved the chance of capturing an artillery unit in detailed combat; artillery captured after quick combats now have a

50% chance of being destroyed instead of captured.
* Rule change: infantry under charge by cavalry now have a chance to become disordered *before* the charge is resolved.

This only works for infantry in line/column formations. Base chance is 10% for infantry in column, 20% for infantry in

line. This chance is increased by 25%-Infantry Quality*2.5, by 10% per off-axis attack (i.e. +30% when charging from the

rear), and decreased by 15%x the morale bonus of the commander attached to the defending infantry unit. A commander with

the "stand against charge" special ability always reduces this chance to the minimal amount (5%). The chance is halved

if the defender is not in clear terrain.
* Changed retreat behavior in detailed combat: units now simply retreat toward their back line, ignoring any enemy units

altogether.
* Howitzers now do only -12% instead of the -50% of combat damage.
* Howitzers do not suffer any return fire in detailed combat.


Other Rule Changes
------------------
* Now only get 20 horses when a cavalry unit surrenders.
* Raised labor stockpile cap to 150
* Decreased the morale bonus of barracks to .1 per level of barracks
* Moved query for upgrades and empire to end-of-turn (to fix PBEM bug)
* Treaties that involve the Surrender clause will no longer automatically become cancelled when the signatories are at

war. This allows players to offer negotiated surrender terms during a war.
* Can no longer choose protectorate/surrendered units for treaty clauses (such as Lend Unit and Remove Commander).
* Units now lose 1.5 morale when they surrender, but no lower than 1.2 morale. This *CAN* reduce infantry to militia

status and guard to regular infantry status. (Note that the morale loss in detailed combat is not lost until after the

battle is resolved.)
* Reduced build time for high levels of barracks/factories now properly applied to all appropriate unit types, not just

basic infantry/cavalry.
* Can no longer choose provinces that are surrounded by water/same-nation territory in the cede-province clause.
* Nations are automatically set at peace with their revolt units if there are no such units in existence; if there are

units, then the nation is automatically made at war with its revolt.
* Spontaneous new commanders now appear on a sliding chance scale related to the total level of casualties in the battle:

36% for casualties > 30,000; 24% if > 20,000; 12% if >10,000; otherwise 8%.
* Protectorates now get their own feudal levy independently of the protecting-nation's own feudal levy.
* Rule change: Subsidizing now only has 1/4 the normal effect for money given over 60 in any turn.
* Rule change: morale bonus for new ships is now given by barracks level / 20 + docks level / 5.
* Rule change: morale bonus for new artillery is now given by barracks level /20 + factory level / 5.
* Rule change: docks level >=7 now doubles merchant income received at the port by the player owning that port
* Rule change: decreased the labor cost for roads from 4xroad level^2 to 2xroad level^2.
* Rule change: decreased the horse cost of farms from 2xlevel^2 to level^2.
* Rule change: decreased the cost of banks from 5xlevel^2 to 3xlevel^2.
* Military groups (armies, corps, fleets) no longer receive auto-join orders from the cities from which they are created;

this helps prevent such units from being destroyed in enemy territory.
* Increased morale gained by fighting in a battle to .15. There is still only a 50% chance a unit will receive this

bonus. This morale bonus is increased to .30 for units that have lower than 4.0 morale. Any unit with militia-level

morale or lower does not gain morale in this way.
* Diplomat Charm ability now modifies attitude between 1 and 2xInfluence+1.
* Diplomat Goodwill ability now modifies attitude between 1 and Influence+1.
* Regional bonus unit production is now spread throughout the region (rather than all built at capital.)
* Capital of multi-province minors will now automatically move to a liberated province within the minor country if the

current capital is in a province controlled by a nation.
* Players forming a protectorate from a minor power now have the option to adjoin that minor power to a nearby

protectorate of that player's nation.
* Liberate treaty clause now liberates all conquered provinces belonging to the original player of the province specified

to be liberated.


******************************
* STRATEGIC UNDO *
******************************
* Users can hit the Backspace key to undo unit orders on the strategic map. Unit orders subject to undo are:
Move
Support Move
Pickup
Unload
Wait
Wait-For-Unload
Transfer (unit strength)
JoinUp
Set-Forage
Set-Blockade
Interception
Set-Battle-Attitude
Set-City-AutoJoin
Trade
Plunder
Port-Attack
Rename-Unit
Set-Detailed-Order
Disband

Orders are undone in the reverse sequence in which they were given. Only the last 500 orders given in a turn can be

undone.


******************************
* INTERFACE CHANGES *
******************************
* Hitting spacebar in detailed combat now clears quick-resolve for all local players
* Added a Merchant Ship income report to the Economic Report


*****************************
* AI CHANGES *
*****************************
* AI no longer rallies garrison from its capital
* Changed AI valuation of liberate treaty clause
* Detailed combat AI should withhold most cavalry charges unless target is also adjacent to an enemy infantry/artillery
* AI players now skip turn when they don't own any provinces


******************************
* BUG FIXES *
******************************
* Now sets violate neutrality when trespassing during peace turns
* No longer counts container-type-units against the limit of attached units
* No longer shows zoom buttons (+/-) on the Development Advisor minimap.
* Fixed bug of AI diplomats getting stuck in water locations
* Fixed bug in army/corps use-forage order. Divisions attached to armies/corps should now correctly forego supply if the

corps or army to which they are directly attached has the order to forage.
* Fixed bug involved in detailed combat opportunity charges.
* Fixed bug involving morale when transfering strength between units
* Fixed column headings in Policy screen
* Fixed minor save game bug
* Fixed save game bug involving zero draft sizes
* Fixed bug re regional bonus troops being built when player does not control entire region.


*****************************
* DATA FILE CHANGES *
*****************************
* changed Algerian capital to the right province
* fixed problem with Andalusia's capital
* fixed problem with Karlskrona's capital
* Corrected spelling "Landwehr" in data file
* Corrected typos in maxim text
* Corrected negative glory for Britain's control of Egypt
* Fixed bug involving spontaneous commanders
* Fixed bug involved in glory limit in game setup
* Decreased national intrinsic morale by 1.0 for all nations in all scenarios.
* Raised the French national intrinsic morale by .5 in the 1796 scenario.
* Finland now begins 1792, 1796, and 1805 scenarios conquered by Sweden. (Formerly it has been a protectorate.)
* Increased treaty cost of Remove General from 750 to 1250.

==================================
v1.10h Change List (August 1, 2005)
==================================

Changes 1.00->1.10
--------------------

* Compatible with save files from v1.00

- New Features -

* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40

- Adjustments -

* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy

territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.

- Bug Fixes -

* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in

treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units




_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ottogott)
Post #: 2
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/11/2005 9:08:26 PM   
ottogott

 

Posts: 10
Joined: 10/11/2005
Status: offline
Exactly what I was looking for - thanks for the info and quick reply.

Also, your reply begs the question: When will the 1.2 patch be available to the full public?

Thanks again.

(in reply to Erik Rutins)
Post #: 3
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/11/2005 9:30:29 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
If you own Crown of Glory, you can register now in our Members' Club and download the v1.2.13 limited public beta. If you want to wait for the official release to make sure it is bug-free, I would guess we will take stock of feedback at the end of the weekend and make a decision then.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ottogott)
Post #: 4
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/11/2005 9:48:40 PM   
ottogott

 

Posts: 10
Joined: 10/11/2005
Status: offline
OK, thanks for the info.

(in reply to Erik Rutins)
Post #: 5
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/12/2005 9:15:09 AM   
tristandracul

 

Posts: 17
Joined: 9/28/2005
Status: offline
quote:

artillery captured after quick combats now have a 50% chance of being destroyed instead of captured.


How that? Regarding the weapons used then it's almost impossible to destroy an artillery piece by chance. This had to be done on purpose by dismantling the mounting or overloading it with to much powder and setting a fuze to it.

quote:

Rule change: infantry under charge by cavalry now have a chance to become disordered *before* the charge is resolved.


Now that's very logic - good solution.

quote:

Howitzers do not suffer any return fire in detailed combat.

Glad to read that!

Strategic undo and save in detailed combat is a fine addition. All in all this sounds very fine to me.

(in reply to ottogott)
Post #: 6
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 10/12/2005 3:06:00 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
quote:

ORIGINAL: tristandracul

quote:

artillery captured after quick combats now have a 50% chance of being destroyed instead of captured.


How that? Regarding the weapons used then it's almost impossible to destroy an artillery piece by chance. This had to be done on purpose by dismantling the mounting or overloading it with to much powder and setting a fuze to it.


The chance represents whether the artillery unit is successful in purposefully sabotaging its own guns before they fall into enemy hands, or whether they fail and the guns are captured. It's also a game balancing rule as players were complaining that it was too easy to capture many artillery.


(in reply to tristandracul)
Post #: 7
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 11/1/2005 6:04:52 AM   
The Iron Marechal

 

Posts: 3
Joined: 7/30/2005
Status: offline
I read the changes, but perhaps missed something. It was requested earlier that the player be allowed to rename units below Corps level. For example, the "104th Infantry" could be renamed "Division Suchet", or "3rd Division", or whatever the player preferred. This change was requested by a number of folks, and, in another thread, it was stated by a game producer that this change would be implemented provided that it caused no problems. I did not see this change above. Has it been included in the new patch? If so, my apologies. If not, can someone in the know give some information as to the status of this proposed change? I would greatly appreciate any information that I can get on this. Many thanks.
The Iron Marechal

_____________________________

"The III Corps will always be worthy of your confidence, and will be for you, in every circumstance, that which the X Legion was for Caesar."- Marechal Davout to Emperor Napoleon, 26 October 1806

(in reply to ericbabe)
Post #: 8
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 11/1/2005 4:54:55 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline
you can edit the start2.txt file and rename or add names to any "at start" unit

(in reply to The Iron Marechal)
Post #: 9
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 11/3/2005 3:31:22 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
Renaming divisions (and diplomats and such) is included in 1.2.14.

(in reply to carnifex)
Post #: 10
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 11/3/2005 6:58:26 PM   
Naomi

 

Posts: 654
Joined: 6/21/2005
From: Osaka
Status: offline

quote:

ORIGINAL: The Iron Marechal

I read the changes, but perhaps missed something. It was requested earlier that the player be allowed to rename units below Corps level. For example, the "104th Infantry" could be renamed "Division Suchet", or "3rd Division", or whatever the player preferred. This change was requested by a number of folks, and, in another thread, it was stated by a game producer that this change would be implemented provided that it caused no problems. I did not see this change above. Has it been included in the new patch? If so, my apologies. If not, can someone in the know give some information as to the status of this proposed change? I would greatly appreciate any information that I can get on this. Many thanks.
The Iron Marechal

Division Suchet. I didn't really know divisions so named had existed. Thanks for your information.

(in reply to The Iron Marechal)
Post #: 11
RE: List of Fixes and Enhancements Contained in Patch 1.1 - 11/4/2005 11:49:54 PM   
Rossj

 

Posts: 155
Joined: 8/8/2004
Status: offline
Erik, I may be dense, but when I went to the members' area I only saw patch 1.1

(in reply to Erik Rutins)
Post #: 12
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