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First time as Japs

 
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First time as Japs - 10/12/2005 9:05:11 PM   
jrlans


Posts: 180
Joined: 8/27/2005
From: Los Angeles, CA
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Ok ive basicaly completed my first allied game vs. AI its tought me alot and i have a handle on how to do things its only 7/43 but ive already doubled my score v. the AI on hard and with the taking of guam and simotanous distruction of KB the game is prety much over.

Now i want to try my hand at the japenese but the production system and reasource managment that they require is very overwhelming at the moment. Can anyone give me some tips or advice to simplify it a bit or make it a bit easer. (i know the basics of production and how to get it to work but there just seems like theres so much to keep track of to do it right)
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RE: First time as Japs - 10/13/2005 12:29:44 AM   
Arstavidios

 

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Joined: 11/19/2004
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Well try not to make too many changes at once.
If you change everything at once you may make big mistakes and scew up the whole thing at once. You may make a few adaptations to the aircraft production ike shuting down production of useless aircraft and making a small increase on the useful ones. Change the useles engine factories to something you'll need.

For the ships you can stop Shinano and accelerate a few carriers with the freed capacity.

You don't need to worry about more than that in the first days. You'll then see how much extra HI you produce and see if you can afford to do further changes As the game goes on you'll get a better grip on things so you'll ba able to fine tune your production. You don't realy need to do more than that unti you have finished the conquest of the SRA.

Then according to your situation you'll be able to adjust your production to your needs. Expand HI to use the extra resources. Expand production according to your needs.
Also building your factories beyond your needs gives you some extra flexibility even though you have to pay for the upgrades. You can open or shut down some factories according to your needs so that you can adjust and shift your production esasily.

Aso try to "bank" HI and engines for the dark day that will eventually come upon your head.

(in reply to jrlans)
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RE: First time as Japs - 10/13/2005 3:11:44 AM   
Graycompany


Posts: 511
Joined: 8/19/2004
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The production system is alot like women, we are all aware of it, but nobody really knows how it works, or if you change something, what the result will be.

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(in reply to Arstavidios)
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RE: First time as Japs - 10/13/2005 7:53:01 PM   
jrlans


Posts: 180
Joined: 8/27/2005
From: Los Angeles, CA
Status: offline
Ok thx maybe that was my problem i was trying to do everything on turn one and got a bit overwhelmed

(in reply to jrlans)
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RE: First time as Japs - 10/13/2005 8:43:51 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
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quote:

For the ships you can stop Shinano and accelerate a few carriers with the freed capacity.


Actually halting Shinano will allow you to accelerate one carrier. Shinano costs 180 points per day. The least expensive CV is Shoho; she costs 90 additional points per day to accelerate. Next least expensive would be one of the Junyos, which cost 100 points per day to accelerate.

Also, the 180 points you save by halting Shinano is not all gravy. Before halting Shinano the building program costs 86 points per day in excess of what you are creating with your naval shipyards. Halting Shinano only makes the existing program run relatively trouble-free, for a while anyway. Read this thread for more.

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(in reply to Arstavidios)
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