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Forgaging Casualties - 10/14/2005 11:07:34 PM   
Barrold

 

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From: Grand Rapids, MI
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I was curious as to the new effects of depots on foraging casualties. They don't seem to have an effect on adjacent provinces any longer and don't eliminate foraging casualties within the province.

I was playing as Prussia in the standard scenario and even with a depot in the province, I was incurring several hundred to several thousand casualties even though food was plentiful. It's probably more realistic and that's cool if intended as such, but I would like to see some guidelines on ways to limit the losses and such

BDH

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RE: Forgaging Casualties - 10/15/2005 1:57:47 AM   
Barrold

 

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D'oh...I am playing at a higher difficulty level and I am betting this one of the effects.

BDH

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RE: Forgaging Casualties - 10/15/2005 2:54:42 AM   
ericbabe


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Can you double-check? None of the beta testers mentioned any problems with depots during testing and in the several long games I played they seemed to be working without any problems.

Remember that it is possible to lose a depot in the middle of your turn due to enemy incursions and/or bad weather.

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RE: Forgaging Casualties - 10/15/2005 3:35:38 AM   
Doobious


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Joined: 6/18/2005
From: Texas
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I noticed that troops do not seem to "auto supply" themselves when a depot is built, when they are ordered to forage.

I may be wrong but it sure seemed to "auto supply" before this patch even when forage was turned on. Might be intended.

If you order an army to supply, but all the units are on forage, with a depot, not sure whats happening there.

If anyone can clarify the new rules, I would sure appreciate it.

Thanks!

< Message edited by Doobious -- 10/15/2005 4:17:20 AM >

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RE: Forgaging Casualties - 10/16/2005 8:15:17 AM   
Ralegh


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New forage rules:
- if a unit is set to supply, and it is up to one area away from a depot, it will pay for supply
- if a unit is set to supply, and it is more than one area to the nearest depot, it will forage
- if a unit is set to forage, it will always forage
[This is what is in the manual, btw - v1.1 had several forage bugs, so you are right that the behaviour has changed.]
Can someone please test for an confirm this is what is happening in v1.2.14?

The interaction with containers and supply was not right previously as well: I think in 1.2.14, if the unit is in a container, then if either the unit or its container or its container is set to supply, then that unit will supply. Only if the unit (division) and its container (corps) and its container (army) are all set to forage will it ignore available supply. Can someone test that this is what is happening at the moment?

[I tested both of these some versions ago, but at the moment am concentrating on TCPIP]

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RE: Forgaging Casualties - 10/16/2005 9:19:25 AM   
Grand_Armee

 

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I never set my guys to forage, and I've had no difficulties feeding them as long as a depot is adjacent or in the same area.

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RE: Forgaging Casualties - 10/16/2005 5:38:17 PM   
Barrold

 

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From: Grand Rapids, MI
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I think I was simply not used to the new rules or the old rules working as they should perhaps. I was accustomed to setting up a depot as necessary as my army accumulated.

What I have observed is that just having the depot is no longer enough, but the carrier setting for supply or foraging now matters. It also seems to be important for individual divisions when located in cities for purposes of getting replacements.

BDH

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Post #: 7
RE: Forgaging Casualties - 10/16/2005 6:28:09 PM   
Hard Sarge


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From: garfield hts ohio usa
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quote:

ORIGINAL: Grand_Armee

I never set my guys to forage, and I've had no difficulties feeding them as long as a depot is adjacent or in the same area.


Well, yea, the defualt is set to draw supplies from a Depot :)



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