golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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quote:
ORIGINAL: geozero Personally, I think that any new version should (but likely will not be) backward compatible. I think Matrix has indicated that this will be done. For one, they have to set up the process to convert scenarios over, otherwise they will lose the strong existing basis for the TOAW community. quote:
For example, I'd love to see the scale changed so that larger battles can be fought or more detailed battes... would love to see a 500 meter per hex scale as well as 100km per hex. While there's no particular reason not to allow these scales in terms of density penalties, movement rates, etc.; because the game is fundamentally operational in focus, I would hope that Matrix will not divert effort to making these scales 'work' away from making the core operational model work. On scale in general, since all the characteristics of a scale are mathematical (ie, density penalty is proportional to the area of a hex), I don't see why there should be pre-set scales at all- the designer should be able to go for 7km/hex if he wants. Further, the density penalty and movement rates should be fully edittable- though there should of course be default values and recommended limits. quote:
Also, would love to see more in the way of terrain and elevation choices, These aren't 'elevation choices' in TOAW. Hills and mountains represent rugged, not high, ground. quote:
Any of these implementations may likely make the old scenarios obsolete, however, should only take a little bit of time for designers to modify their OOB's and TOE's to fit any new format. Yeah. It should be possible to provide an easy-to-use process to convert scenarios from TOAW:COW.
< Message edited by golden delicious -- 10/18/2005 4:44:36 PM >
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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