Norden_slith
Posts: 166
Joined: 8/27/2003 From: expatriate german Status: offline
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Maybe what's really missing here is chance. When you forage you dont know, how much your troops will be able to gather. You cannot plan for it, certainly not across half of Europe! Foraging is taking a chance compared to regular supply. The french were very good at foraging historically (at least the revolutionary armies were, as they didnt have much choice), and so were cavalryunits and light troops. But this would imply a bonus to their abilities compared to other nations. One comment on foraging giving initiative. When you give the order to forage in an area, your troops will disperse, send out details, things like that. Were talking about gathering food for tens of thousands of men (for a monthly turn!), from locals, who have a nasty habit of hiding their stuff. This will certainly deviate from regular marching time, how could it be any other way? Forcemarching should be totally impossible this way. These two things are contradictions. I guess, the optimum marching conditions (A) should be in homeregions, supplied. No scouting, no searching for food, just marching. This could be simulated by using the regions full foragevalue (though they wouldnt really forage). The next level would be marching into enemyregions (B). Here, you have to build depots along the way, limiting your advance speed greatly. Creating a chain of depots behind you will limit your advance speed. You have to reduce fortresses, to secure your lines, garrison depots along the way etc... So the option is to forage (C). This will, especially the french revolutionary armies and cavalries/cossacks, get you forward a lot faster than B, but still slower then A. Also, you are taking a chance. All this might be easily simulated by halving uncontrolled enemyregions foragevalues and adding a chance element. Finally, Napoleons advance into Russia was countered by burning everything useable in front of them. This could be an option for fast units like light troops and cavalry: to hinder enemy advance while trying to avoid contact. If they send forageparties, these will be attacked, crops burned etc... The historically easiest way to supply an advancing army is along rivers. Riverbarges are the optimal transports of their time. Wagons have a very limited range, as their own requirements are steadily reducing their effective load over distance. Look at the campaigns of Frederik the Great. He raced his army around northern Germany, having interior lines and lots of rivers. And he was a radical in his own way by seeking decisive battles, while the typical way those days was to march and countermarch, not risking your army and trying to cut the enemies supplylines. Frederik certainly didnt forage, as foraging was not an acceptable form of waging war in those days (especially not your own people!), the shadows of the worst war on german soil still looming... The revolutionary wars changed that, at least for the french, who didnt have the ressources to feed their army properly. This is why they seemed to be so fast, because everybody was so damned slow and dependent on their lines.
< Message edited by Norden -- 10/20/2005 12:04:37 PM >
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Norden --------------------------------------------------------------- Hexagonally challenged
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