Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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Oh don't even get me started on proficiency values given by various scenario designers!!! Couple pages ago in this thread Golden Delicious (is his real name Ben Turner?) rhetorically aksed why I stopped playing TOAW - then continued to make a point that most players stopped playing the game because of various "flaws" in the system, and if those flaws would be corrected, those disappointed players will be returning to the game. Some wishful thinking Im afraid... Anyway, perhaps the biggest reason why I stopped playing the game, were not "flaws" in the engine. I can't remember a single flaw or bug that really put me off TOAW. Some PBEM security related issues got on my nerves but that's beyond the scope of this discussion. I stopped playing because in growing number of scenarios there were less and less good, realistic and playable ones. Scenarios like McBride's Tobruk and El Alamein (and Wintergewitter, which was mysteriously pulled down from the web) raised the bar considerably. Laugahble scenarios, based around ridicolously faulty OOBs, bad maps, bad scales, etc etc. flooded the scenario depots, and after I played every of 20 or so really excellent ones, I simply pulled the plug on the game. Perhaps I managed to miss couple great scenarios, but having to sift thru tons of garbage to find good scenario, simply got too time consuming. No deadly flaws for me sorry to disappoint you... From TOAW ME I want more good scenarios, firmly anchored within confines of *operational art* if possible. Hire McBride, make him do dozen or so scenarios, include the latest patch, tutorials for new players, cuple smaller improvements (realistically achievable in relatively short development time), better PBEM security if possible, and you have a winner... O.
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