KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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Now, back to my original point: the OOBs in the 8.0 series were meant to be compatible (as best we could manage) for existing scenarios and the MCs, which are by default meant for solo play. Many PBEM players prefer Panzer Leo's H2H, which was designed specifically for human vs human play. I think it's great, because no OOB set can really be a be-all and end-all. My philosophy for OOB design has always been that at least TWO separate OOB sets needed to be constructed -- one with the AI formations for solo play, and the other for PBEM play, with additional choices in units/formations without regard to AI selection. The official Matrix OOB teams opted for a middle ground, which, to my mind, was unsatisfactory for both needs. Subsequent individual revisions have attempted to reconcile these differences, but , as of yet, no definitive "vs AI" as opposed to "vs human" OOB sets have been issued, except for H2H. However, I would venture to say that the final 8.3 Matrix OOBs were leaning in favor of solo players. Michael's subsequent tweaks to the game engine were/are also geared with this in mind. Thus, the old complaints about impenetrable smoke and such need to be construed within the context of giving the dumb AI any advantage it can get -- I'm sorry if it's unrealistic, but it does help for a more challenging game.
< Message edited by KG Erwin -- 11/1/2005 1:24:57 AM >
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