Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Movement Failure

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Movement Failure Page: [1]
Login
Message << Older Topic   Newer Topic >>
Movement Failure - 11/1/2005 12:19:28 AM   
thufir

 

Posts: 31
Joined: 10/9/2005
Status: offline
I'm just trying to do the first turn orders for France 1805, and using a slight variation off the tutorial. That is, I've been trying to move both Grand Armee I&II down to Switzerland, but failing consistently in get getting Grand Armee I down there, after trying tens of times.

To be more specific, I have used the starting setup, with the following changes:
Detach one Hvy Cav from Reserve Cav Corps
Detach one Art from Reserve Art Corps
Reserve Cav corps -> Grd A I
Attach Imp Guard to IVth Corps
Attach Imp Guard to Vth Corps
VIth Corps -> Grd A II
Reserve Art Corps -> Grd A II
Napoleon -> Grd A I
Berthier -> Grd A II
Distribute all the other generals in Grd A I&II, mostly placed at Corps level
In Grd A I, I traded a couple of Cav divisions with a couple of Inf divisions to make the Reseve Ca Corps more of a combined arms corps.

Now, as I enter the move orders to Switzerland, the route does show up slightly brownish, so I guess I shouldn't be shocked that the move fails. What is odd however is that Grand Armee I never successfully makes it down there, but Grand Armee II nearly always does (out of my many trials, I think I've seen Grand Armee II fail to arrive once or twice).

More surprsingly, if I move Grand Armee I to Burgundy, rather than Switzerland then the movement arrow shows up green as green can be, but the army still fails to arrive nearly all the time (out of my tens of trials, I may have had Grand Armee I make it to Burgundy once or twice).

I don't see a lot of differences between Grand Armees I & II although the differences that I can imagine being relevant are:
the higher total division count for Grand Armee I
the fact that I attached individual divisions to corps in Grd A I (could there be a hidden initiative cost?)
the differences in the generals in the respective armies

Can anyone out there help me understand why this is happening? If it helps I have save game files that setup this problem.

TIA,

Thufir

Edit:
Forgot to mention, I'm playing v 1.2.14




< Message edited by thufir -- 11/1/2005 12:26:41 AM >
Post #: 1
RE: Movement Failure - 11/1/2005 2:23:13 AM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline
it's the attaching

if you do a lot of reorganizing you basically give up the ability to move

(in reply to thufir)
Post #: 2
RE: Movement Failure - 11/1/2005 3:06:57 AM   
thufir

 

Posts: 31
Joined: 10/9/2005
Status: offline

quote:

ORIGINAL: carnifex

it's the attaching

if you do a lot of reorganizing you basically give up the ability to move


So it sounds like if you attach one independent division to one corps, you might not lose a lot of movement, but if you do this a lot (or other stuff like adding corps into armies?), then you might lose your move? Is this effect described quantitatively anywhere?

And, boy, it sure would be nice if this were somehow reflected in the UI (like say the movement arrows changing colors appropriately, or perhaps in visibly lowering the strategic initiative number).

(in reply to carnifex)
Post #: 3
RE: Movement Failure - 11/1/2005 3:20:37 AM   
Azog

 

Posts: 64
Joined: 9/28/2005
Status: offline

Yes, if you do it a lot, your troops wont move much, or maybe wont move at all. No, there is no quantitative descripcion. It is also dependent on weather and odds.
I think that is one of the best thinks of the game, you never can say how far your troops will go. After some terrible campaigns, I have learned not to rush, to foresee, and to make small moves, just two provinces at a time, for getting sure were I go.

(in reply to thufir)
Post #: 4
RE: Movement Failure - 11/3/2005 11:31:02 AM   
Ralegh


Posts: 1557
Joined: 2/1/2005
Status: offline
IMHO, any time I attach a division to a corps or army, that corps or army will not move that turn. - Regardless of leaders, weather and terrain. Attaching leaders does not seem to cause this. Moving a division from one corps to another will.

The alternative is to give the division a "move to" command that results in it being attached - that seems to allow movement and then attach, I think.

I agree that is sad that the colonels advising us how far an army could move in a month don't take attach orders into account.


If as France in the start of 1805 you want to rush Austria, send the 1st Grand Armee (plus leaders) as it. You can add another corps to the second, and send it a month or two later.

_____________________________

HTH
Steve/Ralegh

(in reply to Azog)
Post #: 5
RE: Movement Failure - 11/3/2005 7:12:28 PM   
Naomi

 

Posts: 654
Joined: 6/21/2005
From: Osaka
Status: offline

quote:

ORIGINAL: Ralegh

IMHO, any time I attach a division to a corps or army, that corps or army will not move that turn. - Regardless of leaders, weather and terrain. Attaching leaders does not seem to cause this. Moving a division from one corps to another will.

The alternative is to give the division a "move to" command that results in it being attached - that seems to allow movement and then attach, I think.

I agree that is sad that the colonels advising us how far an army could move in a month don't take attach orders into account.


If as France in the start of 1805 you want to rush Austria, send the 1st Grand Armee (plus leaders) as it. You can add another corps to the second, and send it a month or two later.

Ah, my mileage varies. At the very start of the 1805 scenario, I attached divisions - along with Nappy, Davout, Ney and Murat - to Grand Armee II till it was of 21 corps before instructing it to make it to Switzerland. And it was there next month.

It would be still better if we had an auto-join order system at corps level. Or this is already in place now and I didn't just know it.

(in reply to Ralegh)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Movement Failure Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.857