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Will the real vers 1.2 stand up!

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Limited Beta Feedback >> Will the real vers 1.2 stand up! Page: [1]
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Will the real vers 1.2 stand up! - 11/11/2005 8:42:20 AM   
Grand_Armee

 

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Sorry to spoof the old game show...but...

Is there an ETA on the next build?
Post #: 1
RE: Will the real vers 1.2 stand up! - 11/11/2005 1:56:51 PM   
Napi

 

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Let's leave them some time to sort out the reported issues with TCP/IP detailed battles and perhaps other issues.

Best,
glenn

(in reply to Grand_Armee)
Post #: 2
RE: Will the real vers 1.2 stand up! - 11/16/2005 3:49:12 AM   
JavaJoe


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Joined: 9/12/2005
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Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!

(in reply to Napi)
Post #: 3
RE: Will the real vers 1.2 stand up! - 11/17/2005 3:47:26 PM   
ericbabe


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Joined: 3/23/2005
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quote:

ORIGINAL: JavaJoe
Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!


JavaJoe, have you tried renaming (in order to temporarily delete) the video files? From the results of the trace file you sent me, the problem could be in your video codecs -- though why this should change from 1.0 to 1.1/1.2, I don't know. It's something to try though. Anyway, to try this, just go into the Video/ directory and rename each of the .avi files to some other name, so that the program fails to find them and they don't load.

(in reply to JavaJoe)
Post #: 4
RE: Will the real vers 1.2 stand up! - 11/20/2005 4:40:34 PM   
JavaJoe


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Joined: 9/12/2005
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quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: JavaJoe
Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!


JavaJoe, have you tried renaming (in order to temporarily delete) the video files? From the results of the trace file you sent me, the problem could be in your video codecs -- though why this should change from 1.0 to 1.1/1.2, I don't know. It's something to try though. Anyway, to try this, just go into the Video/ directory and rename each of the .avi files to some other name, so that the program fails to find them and they don't load.


I just tried this. Same thing. Stops at the y in copyright.

(in reply to ericbabe)
Post #: 5
RE: Will the real vers 1.2 stand up! - 11/28/2005 4:10:09 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
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quote:

ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.


I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.


(in reply to JavaJoe)
Post #: 6
RE: Will the real vers 1.2 stand up! - 12/2/2005 12:21:21 AM   
JavaJoe


Posts: 546
Joined: 9/12/2005
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quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.


I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.




Ahh, I'll give that a try. Thanks for the extra effort, if nothing else, I appreciate the concern.

(in reply to ericbabe)
Post #: 7
RE: Will the real vers 1.2 stand up! - 12/2/2005 12:34:28 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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quote:

ORIGINAL: Grand_Armee
Sorry to spoof the old game show...but...

Is there an ETA on the next build?


FYI: The new v1.2.16 public beta will be posted tonight.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Grand_Armee)
Post #: 8
RE: Will the real vers 1.2 stand up! - 12/2/2005 7:38:12 AM   
Grand_Armee

 

Posts: 809
Joined: 7/5/2005
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WooHoo!!!!

(in reply to Erik Rutins)
Post #: 9
RE: Will the real vers 1.2 stand up! - 12/2/2005 8:07:30 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
Status: offline
Public Beta? Does this mean it's not offical yet and part of the new purchase package?

(in reply to Erik Rutins)
Post #: 10
RE: Will the real vers 1.2 stand up! - 12/6/2005 2:06:31 AM   
JavaJoe


Posts: 546
Joined: 9/12/2005
Status: offline
quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.


I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.




I have the most current audio driver now. Still same thing

I am going to redouble my checking of out of date drivers, perhaps video or something driver.

Thanks for any other input.

(in reply to ericbabe)
Post #: 11
RE: Will the real vers 1.2 stand up! - 12/19/2005 1:47:31 AM   
JavaJoe


Posts: 546
Joined: 9/12/2005
Status: offline
quote:

ORIGINAL: JavaJoe

quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.


I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.




I have the most current audio driver now. Still same thing

I am going to redouble my checking of out of date drivers, perhaps video or something driver.

Thanks for any other input.


I can run Grigsby's World at War, and every other computer game.

Even CEiA runs fine. (I'm an insider now )

(in reply to JavaJoe)
Post #: 12
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