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Joined: 9/7/2005 Status: offline
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Looking for a allied opponent for CHS (1.06) - WitP patch 1.6. I’m experienced (included pbem WitP games) and really strong player (many another games). I may play and send turn from 8 a.m to 11 p.m Greenwich (I prefer run many turn between 8 a.m. and 16 a.m. - I like my work - and 1-2 turn in the evening). My last average pace of playing – 3 turn/day (or more). 2 turn/day or faster (!) is possible and required (except of unexpected events) also in case of failures . Fast and strong - it's most important. I'm not fop but this game is long... Sorry if my English is bad. Rules and home rules (negotiation possibly to all): 1. Turn cycle – 1. 2. Sub doctrines – both off. 3. Vary set up - off. 4. Player define upgrades – to negotiation. 5. Reinforcements – extremaly variable. 6. Auto sub operation, reinforcements and expanding – off. 7. Historical first turn off: - no orders for allied, - only Pearl Harbour port attack, - limited number allied bases landed by Japan in first turn (to negotiation*), - Japanesse land units may load to ship and move in first turn only if they landed in allied land bases or they move to own land bases (movements to not attacked bases or to point on sea are illicit), - Japanesse won't chase the Allied CVs on turn one. 8. Another realism option - on. 9. Japanesse units under command China HQ may move only in China, Indochina (but not Siam, Malaya or Burma) and Mongolia, except of situation of change base HQ (and Tibet ). Mongolian cavalry units may entries additionally to Manchukuo (but not Korea or Russia). 10. Japanesse units under command Kwantung HQ may move only in Manchukuo, Korea, Russia and Mongolia. 11. British CV, CVL, CVE or BB can’t occupy this same hex with USA CV, CVL, CVE or BB. Except of situation that USA has 2 or less CVs (operational in Pacific – max damage 20). 12. British land units (Southeast Asia Command - SAC) don’t occupy this same hex with USA units, except USA units subordinate by SAC. 13. Chinesse land units must change HQ to Southeast Asia if they want move to Burma. 14. Aircrafts can’t training is attacking empty bases. Fighters can’t training is attacking in night enemy bases or units. 15. Dutch land and air units can’t become evacuated outside bases in Dutch Indies. 16. Japan don’t attack Aden and Middle East bases. 17. No allied navy commando attack (includes submarine transport use) or parachuting attack on empty Siam factories in December 1941. 18. Japan may landed in Panama Canal zone and USA must keep garrison in Panama Canal bases (minimum 3 Rgts). 19. PT Boats may not be included in TFs with other ships (exception: Rule #21).** 20. PT Boat TF may have a max of 6 ships in it.** 21. PT Boat TF may only have other ships in it - or more than 6 - when transferring between bases - using the extra ships as portable fuel sources.** 22. ASW TFs cannot exceed 10 ships.** 23. No Allied CV Capable air units on CVs until 1/44 - designed to keep Marine Fighter groups off CVs.** 24. Maybe some rules for heavy bombers but at this moment I don't have idea what. (only historically motivated) 25. and another rules if you want… * My proposition – Wake, Guam, Batan Islands, one base in Malaya (Khota Baru or Kuantan) and any bases in Philipines (maybe 4 or 5) and Gilbert Islands (probably only Tarawa). ** Based by Xargun. megas@autograf.pl
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