tabpub
Posts: 1019
Joined: 8/10/2003 From: The Greater Chicagoland Area Status: offline
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Not to sidetrack the VP discussion, but here is a quick thought on the whole basing/AV issue that has come up before. Please look it over and give some feedback on it. This would be one way of looking at airfield capacity as a user based template. It roughly follows the base capacity requirements in the rules, and the “capability” of the aircraft historically. For example, the size 4 field could be used by 4e aircraft, but the lack of taxiways and working off a single runway would limit the strike to one squadron of 16 planes or so. Historical example: Funafuti, Nanomea and Nukfeateau(I think that’s the spelling) were all used during the Gilberts to bomb the Tarawa area, but by single squadrons that flew in, ran a mission or two and left to avoid counter strikes (one of which did occur as I remember). Level 10 (many bases of different sizes) – 32 squadrons, 21 of 4e 9(several fields of different size) – 28 squadrons, 16 of 4e 8(improved lg.arfld) – 25 squadrons, 12 of 4e 7(large airfield) – 22 squadrons, 9 of 4e 6(med afld w/imp.fighter strip) – 18 squadrons, 4 of 4e 5(med afld w/fighter strip) – 15 squadrons, 2 of 4e type 4(medium airfield) – up to 12 squadrons, types same as 2, but 1 4e squadron allowed 3(small airfield) – up to 9 squadrons same types as 2 2(improved fighter strip) – up to 5/6 squadrons, may include f/b and 2e levels 1(fighter strip) – up to 3 fighter squadrons or 1 group <Note> these are all based on Allied squadron size of 16, with 3 squadrons to a group generally. Smaller or larger unit sizes would have to be adjusted for. Now, the player could have more a/c at an airfield than this list, but the extra should be either stood down, or set to naval search/CAP 10% maximum; as the basis for this is not the capacity of the base per se, but the ability of the base to launch that many a/c in a given window of time for a strike. The rationale for the allowing of the extra planes to operate at 10% levels are the ready fighters and early/late searches that fly off before/after the strike a/c. Using the fully improved Marianas as an example, with the 3 fields fully built to 7; a maximum of 432 B-29s could sortie in one day from these bases, 144 from each. That is 3 groups per base; other groups would/could be there, but not flying missions that day. Now, onto the question of AV support. My thoughts would be something along the lines of this: 250 av support is fine for a base 5 to operate; every additional level would require 50 more AV to be present to support operations if the field is fully occupied. So, it would look like this: Level 5 or less – 250 av 6 - 300 av 7 - 350 av 8 - 400 av 9 - 450 av 10 - 500 av A fully loaded level 10 would need 2 aviation regiments or their equivalent. If you were below the required amount for the field, you would treat that field as if it were the level that you had support for. Ex; Level 7 field with 250 av support would be treated just as if it were a level 5. Conversely, if the field is not full, you don’t need all those men there at the moment. One group of 64 Mitchells in Seattle doesn’t have to have 500 av support to keep it going. But, if you want to fly in 400 planes the next day and operate them, you better have the av support there and waiting for them. Taken in combination, this setup would not only limit the basing of aircraft, but also require a increasingly heavy commitment of av support to maintain larger #’s of 4E bombers at larger bases. This would seem to alleviate some of the consternation over the abilities of these a/c and tie them into a more realistic setting of base ability to handle them. If one is concerned about the # of 2E bombers working out of a base, just take the 4E limits and double them, remembering that the 2E would count against the 4E capacity. In other words, level 4 base can either have 2 2E squadrons or 1 4E squadron, not both. Currently, this would all be up to the player to self monitor, but I think it is relatively simple and straight-forward to implement. Slight <emphasize> errors of a couple of planes over or a couple of AV support short can be tolerated for short periods, but should be corrected ASAP by the player.
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Sing to the tune of "Man on the Flying Trapeze" ..Oh! We fly o'er the treetops with inches to spare, There's smoke in the cockpit and gray in my hair. The tracers look fine as a strafin' we go. But, brother, we're TOO God damn low...
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