medicff
Matrix Hero

Posts: 710
Joined: 9/11/2004 From: WPB, Florida Status: offline
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quote:
ORIGINAL: Mike Wood Hello... Please be advised that code changes made since the release of version 1.0 were not based on "play balance". There were a number of players who felt one side or the other was to weak and when ever changes were made, some players on the other side always complained that the game was being balanced away from their side. Issues, such as air search, surface anti-submarine warfare, zones of control, enhanced leadership characteristics usage, bombing effectiveness, air-to-air combat between fighters and fighters and between fighters and bombers were not addressed because of player complaint. They were addressed because I felt they needed to be. Seldom use the term 'I', as like being and feeling part of a team, but will, in this case, because feel need to accept responsibility for code changes. I play the game, and in some cases felt the mood achieved in game was not quite right. Made list of needed changes and after release of game, began to work on them. Took a while, as bugs and many, many user interface changes and orders options requests were also addressed. Also, added a goodly bit of combat descriptive text, to help players understand what was happening in battles. Although I worked with player testers and usually consulted with Joel and Gary on changes, I made all decisions concerning code changes through out patching (except for nerfing night bombing effectiveness, which Joel instigated, Gary implemented and with which I agreed). I therefore accept responsibility for all changes since the initial release of the game. If you disagree with any, please do not blame the testers, Matrix, 2By3, the Allied or Axis protagonists. Just me. Eric told me he is posting build 1.795 today or tomorrow and I feel it is the cleanest, most realistic and playable build to date. Hope You have fun... Michael Wood quote:
ORIGINAL: Richard III That`s what those of us who only want to play a Realistc Historical Campaign VS the AI are afraid of considering what the many past " Enhancements" to help the PBEM boys get " Play Balance " have done to the Game. I have to agree it has helped tremendously to get things "right", even when it took several tries. Thanks very much for the continued support. I have been following the beta posts and it sounds like it takes a great game and makes it better. Can't wait to implement it on my two ongoing PBEM.
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