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Posts: 2661
Joined: 10/7/2003 From: Estonia Status: offline
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ORIGINAL: kkoovvoo quote:
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ORIGINAL: general billy I bet u must be enjoying WPO, no Death Star CV's to worry about huh??? WPO , Im tempted to buy it. But have they improved the code for surface engagements? I have no idea if they 'improved' it, but so far it's working fine In WiTP surface naval combat choosing the targets doesnt make sense. The ships fight like in 18th century. They fire on opposite ship, regardless the importance of target. For example if you have SC TF of 5 CAs and you engage TF composed of 1 BB and 4 DDs, usually one of your CAs attacks BB and rest attack opposite DDs. The result of such *choice of target* usually is that BB escape relatively unharmed and DDs are on the bottom. Is this somehow improved in WPO? Actually, especially when considering ww1 era, it's quite logical that each ship picks its own target and starts shooting at it, as a vital part of gunnery was observing the shell splashes, and with several ships firing, one could never be sure which ones were your own ships shells. This is especially true with regard to same class, and similar number confrontations (5bb's vs 6bb's and such) Now in the example you posted it would be quite logical that only one cruiser engaged the battleship and the rest dealt with the destroyers, as it would be the task of the destroyers to keep the cruisers at bay and keep them busy. Therefore you can imagine that they probably charged the cruisers (a'la taffy 3) or laid smoke etc. Which exposes them to the cruiser fire, whilst the BB would remain relatively unexposed, and thus, only one cruiser would engage it. So far, I've had plenty of surface engagements in my PBEM vs Roger Neilson, and not once have I seen an unplausible result.
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