Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Night Bombing and Fatigue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Night Bombing and Fatigue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Night Bombing and Fatigue - 11/29/2005 3:12:41 AM   
Graccus


Posts: 12
Joined: 8/2/2002
From: Massachusetts
Status: offline
Does night bombing create fatigue for those on the receiving end? I would think that bombs going off nearby would tend to awaken one from sweet slumber. (What the Hell! Hey, Sam light a match will ya! Oh, Sorry.) I've not been able to find a reference to this.

thanks in advance



_____________________________

I don't know what the hell this logistics is that Marshall is always talking about, but I want some of it.

Admiral King
Post #: 1
RE: Night Bombing and Fatigue - 11/29/2005 3:24:15 AM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
Disruption on the receiving unit.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to Graccus)
Post #: 2
RE: Night Bombing and Fatigue - 11/29/2005 5:22:22 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
That's assuming that a unit actually can be hit. Personally I think night-bombing has been nerfed beyond even being in sight of reasonable. When a night-fighter squadron, which is supposed to specifically trained and equipped for night combat, can't score a single hit on an enemy airfield in three months of nearly nightly bombing attacks the system is *bleep*ed up.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to rogueusmc)
Post #: 3
RE: Night Bombing and Fatigue - 12/28/2005 1:48:05 AM   
Graccus


Posts: 12
Joined: 8/2/2002
From: Massachusetts
Status: offline
Thanks guys,

sorry for the late thanks.

have a great one


_____________________________

I don't know what the hell this logistics is that Marshall is always talking about, but I want some of it.

Admiral King

(in reply to dtravel)
Post #: 4
RE: Night Bombing and Fatigue - 12/28/2005 2:17:05 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
quote:

ORIGINAL: dtravel

That's assuming that a unit actually can be hit. Personally I think night-bombing has been nerfed beyond even being in sight of reasonable. When a night-fighter squadron, which is supposed to specifically trained and equipped for night combat, can't score a single hit on an enemy airfield in three months of nearly nightly bombing attacks the system is *bleep*ed up.


Agreed...make that 4 months for 75+ exp Brit unit...not a single hit against anyone..and they attacked almost every night...

(in reply to dtravel)
Post #: 5
RE: Night Bombing and Fatigue - 12/28/2005 2:39:24 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline

quote:

ORIGINAL: dtravel

That's assuming that a unit actually can be hit. Personally I think night-bombing has been nerfed beyond even being in sight of reasonable. When a night-fighter squadron, which is supposed to specifically trained and equipped for night combat, can't score a single hit on an enemy airfield in three months of nearly nightly bombing attacks the system is *bleep*ed up.


I disagree. My opponent is using a squadron of Blenheim If from Akyab and in a little more than one month, with raids by 7-10 AC roughly 2 night on 3, had managed to destroy 3 AC on the ground at Rangoon without loss. Not a game breaker and results seem OK to me. These are nuisance raids, no more and no less. The date is May-June 1942 and the experience of the Blenheim If unit (27 Sqn) probably is higher than at the start of the war, where I agree it is useless. But I won't describe 27 Sqn in 1941 as a trained night unit. None of the British air units in Malaya in 1942 had experienced crews.

(in reply to dtravel)
Post #: 6
RE: Night Bombing and Fatigue - 12/28/2005 2:56:27 PM   
Marten


Posts: 336
Joined: 12/14/2004
From: Gdansk, Poland
Status: offline
i've used blenheims IF in airfield raid. two of them crashed on target during this mission, so i just made them fly cap by night. then i upgraded this junk to beaufighters VIF. "whispering death" they said... sure, damn it... again not a single hit, just loses.
now they are sitting on the ground conducting night time naval strikes...

_____________________________


(in reply to AmiralLaurent)
Post #: 7
RE: Night Bombing and Fatigue - 12/28/2005 4:18:18 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
In my PBEM games we have been tentatively re-exploring night bombing (usually house ruled due to 4E excesses) and so far i'm not finding it to be off the mark. Japanese night bombing is generally ineffective given the lighter loadouts of the bombers but a few occasional hits are scored. I've had an Allied Blenheim IF squadron attacking and while it mostly bombs trees, it does get a hit here or there. Don't find any this at all out of wack.

I still have visions of 48 strong 4E bomber groups slowly destroying my grounded Datai's 1-2 planes at a time per raid.

_____________________________


(in reply to Marten)
Post #: 8
RE: Night Bombing and Fatigue - 12/28/2005 8:57:20 PM   
BlackVoid


Posts: 639
Joined: 10/17/2003
Status: offline
In a recent PBEM (Guadalcanal campaign), I attacked PM with 100+ Betties. PM had more than 400 AC. I hit about 3 fighters lost a half dozen Betties. Night bombing is nerfed to worthless.

Until 4E bombers are fixed, there is no solution for this. If you make night bombing any more efficient, then 4E bombers will devastate anything. Chance to hit calculation is per bomb in the game and that is WRONG.

And a night strike with 100+ bombers should not even be possible.

_____________________________


(in reply to Nikademus)
Post #: 9
RE: Night Bombing and Fatigue - 12/28/2005 9:07:21 PM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
Status: offline

quote:

ORIGINAL: BlackVoid
And a night strike with 100+ bombers should not even be possible.


FYI: The Americans had 400+ B-29s bombing Japanese cities at night.

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to BlackVoid)
Post #: 10
RE: Night Bombing and Fatigue - 12/28/2005 9:14:30 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
well night bombing of tactical targets such as airfield bases out in the middle of nowhere was pretty much useless in RL. There were occasional successes but these were few and far between. I don't see this as a nerfing. Many saw the use of 48 plane strong 4E bomber groups as a "nerfing" because you could all but gurantee at least 1-3 plane hits per raid per night with the defender having no ability to counter it other than to withdrawl or try to shut down the offending base with heavy daylight raids.



_____________________________


(in reply to BlackVoid)
Post #: 11
RE: Night Bombing and Fatigue - 12/28/2005 11:09:19 PM   
whippleofd

 

Posts: 617
Joined: 12/23/2005
Status: offline
Whats 4E mean?

Thanks ahead of time.

Whipple



_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to Nikademus)
Post #: 12
RE: Night Bombing and Fatigue - 12/28/2005 11:20:47 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
4-engined.....i.e. B-17's and B-24's



_____________________________


(in reply to whippleofd)
Post #: 13
RE: Night Bombing and Fatigue - 12/28/2005 11:22:34 PM   
whippleofd

 

Posts: 617
Joined: 12/23/2005
Status: offline
D'OH!

I must need some sleep if I missed that one.

Whipple

_____________________________

MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to Nikademus)
Post #: 14
RE: Night Bombing and Fatigue - 12/29/2005 1:30:55 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
The biggest difference between RL and WITP is that in WITP the number one airfield and AC on the ground buster are heavy bombers, while in RL they were strafing and low level bombers (medium and light bombers). Bombing AC hidden under trees or camouflaged and dispersed along bases is not easy when flying at high alt... but it is in WITP.

As for night bombing being unefficient in Pacific, I disagree. By using small numbers of bombers both sides usually destroyed some AC almost every night. The problem is that in WITP you can use huge number of AC while in RL bombing tactical targets was at night by one AC at a time, and so only limited number of AC were used.

(in reply to whippleofd)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Night Bombing and Fatigue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703