Mau Fox -> RE: SPWAW Executable Patch and Editor Beta Release (12/16/2005 3:56:20 PM)
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Hello Mr. Wood, hey guys. [:)] I'd like to insert my two cents into this thread. Speaking as an old boardgames grognard I was thinking if it wouldn't be a good add to this game including another class of Victory Hexes. I mean, a VH that can ends up a scenario as soon as gamers can take its control. Just like the broken morale routine. Take for example a "coup de main" scenario where a commando party or partisans have to capture and/or destroy, say, a bridge or a crossroad or any other main target. Once the attacking side reaches its goal there is no need to continue the scenario up to its natural conclusion. This would avoid "last turn tricks" and other unrealistic situations. Also time would be paramount in such a scenario. Another thing that I'd like to see into this game is an increased number of unit classes. Actually there are very few of them if compared with other games. For example adding Colonial or Mountain classes as well as Support Weapons, Militia or Native classes, IMHO, it would improve the OOB and TOE, as well as allowing a better organization into the purchase screen. What about this, guys? Mr. Wood? Thanks for your attention, ciao! Mau Fox. [:)]
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