RE: Why I bought (Full Version)

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Erik Rutins -> RE: Why I bought (12/6/2005 4:17:40 AM)

Thanks for all the kind words, everyone. Be assured that we will continue to work to get CoG (and of course any future titles) to as many gamers as possible.

Regards,

- Erik




sol_invictus -> RE: Why I bought (12/6/2005 5:40:10 AM)

If it weren't for Matrix and a few other small independents, I would have given up on pc gaming a couple of years ago.[&o]




Krec -> RE: Why I bought (12/6/2005 10:15:10 AM)

i concer, the games i currently play are as follows:

spwaw
UV
COW

EF2 & WF

waiting patiently for CL thats a dream game to me and thinking on WITP





Ursa MAior -> RE: Why I bought (12/6/2005 12:10:58 PM)

could you explain COW, EF2 & WF?

As of UV would you be interested in a short game or maybe a campaign? E.g. scen 19 I have never played before.




Moltke71 -> RE: Amateurs! (12/7/2005 2:54:51 PM)

quote:

I'm afraid you wont be able to please those bozos in the big mags no matter what you do, but I support any efforts to make your very detailed games more friendly for a casual crowd


Mainstream mags wrote off serious wargame reviews five years ago, relagating them to postcards. Most of the reviews and commentaries are inept attempts at gonzo journalism.




Khornish -> RE: Why I bought (12/27/2005 1:10:52 PM)


Although this thread has been dead for a few weeks, I did want to post my own thoughts. After playing for 3 days almost solid (well, my wife usurped my time so she could play several hours of CoH each day) I must say I am very pleased with my purchase of CoG.

Yes, the learning curve is steep, and there are things within the economic and diplomatic models that frustrate me, as well as some of the combat issues (60% chance to form line at the beginning of the battle.. come on!... give me a bonus to the first formation change of the battle at least.). However, as a student of history and as a fan of strategic/operational/tactical games, CoG is in a class on it's own. Imperial Glory is <bleep> on a stick and unworthy of taking up any space on my HDD. Yes, some people may like it due to the RTS combat element, but the strategic element is lousy.

My ideal version of CoG would be that instead of province to provice movement, we'd have free movement. Armies would follow roads, or travel cross country, from point to point. This would make crossroads, mountain passes, fortresses overlooking a river crossing all the more important to conducting an operational campaign.


quote:

Speaking of which, when might we get a clue about the subject for your next magnum opus? Please let it be either Frederick the Great, Wars of German Unification, or Rise of the Roman Republic.


I could see an Ancients version of CoG, but I think any other time between 1600-1791 would be too close to CoG to have a unique appeal. Other than the ancient period, a medieval period could be well received. However, my own preference would be for the ACW. Yes, the diplomatic portion would suffer greatly, but the operational and strategic game would be excellent, not to mention the detailed tactical battles.

At any rate, I'm gonna have to start my begging early so I could be a beta tester.




ravinhood -> RE: Amateurs! (12/27/2005 1:49:42 PM)

quote:

(And the American reviewers who gave CoG mediocre reviews seem to want a set of rules that is no more complicated than an intermediate-level boardgame...)


Yes, Yes that is what us Americans want. Easy set of rules and no more complicated than an intermediate-level boardgame. Yes Yes! ;)




ravinhood -> RE: Why I bought (12/27/2005 1:58:08 PM)

quote:

I know the two hard copies at my local gaming store sold the day I told folks they we available! Oh well, I do love Matrix's Digital Download too )


Crown of Glory sold "hard copies" in local gaming stores??? Since when?




ericbabe -> RE: Why I bought (12/27/2005 6:34:23 PM)

quote:

economic and diplomatic models that frustrate me, as well as some of the combat issues (60% chance to form line at the beginning of the battle.. come on!... give me a bonus to the


Being fresh reduces the morale difficulty of formation involutions by 20%.


Eric




1LTRambo -> RE: Why I bought (1/1/2006 10:23:36 PM)

I agree. The more realism that can be inject into a game the better. But then of course is how much it takes to develope each of those elements?




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