Mike Scholl -> RE: Proposal for CHS - Remove the Zero bonus. Any opinions? (12/8/2005 5:59:53 PM)
|
quote:
ORIGINAL: Andrew Brown Some people have suggested that it would be a good idea to get rid of the "Zero bonus", possibly replacing it with some other early war advantage to the Japanese aircraft. This could be done by switching the slot numbers of the A6M2 and A6M3 (slots 3 and 4) with, say the Zekes (slots 5 and 6), as the bonus is presumably hard coded to the aircraft slot numbers. Now for some questions: - What is an appropriate substitute for the bonus? The idea I have seen, which sounds reasonable, is to reduce the experience level of Allied pilots. Or maybe just do nothing?
- If the experience level of Allied pilots is reduced, how much should it be reduced by?
- Is this a good idea, a bad idea, or you don't care?
I expect that the net result of these changes would be that the Japanese air advantage enjoyed by the zero would not be as large, and not last as long, but on the other hand it would apply to ALL Japanese aircraft, not the just the A6M2 and the A6M3. Thoughts? I'd say leave it, maybe even extend it to Oscars,, but kill it after 3 months. What it really represents is Allied Pilots (who were fairly skilled themselves) learning the hard way that you CAN'T "dogfight" with a Zero or an Oscar. No matter how good you are or you thought your aircraft was, getting in a turning contest with the Japs costs you airspeed and plays right into the strength of Japanese Fighter designs. But the second you learn NOT to play to their strengths, the field is "evened" You can out-roll and out- dive them, and in many cases out-run them. They can generally out-turn and out-climb you. It's not really a matter of skill, it's a matter of getting rid of pre-War prejudices and realizing that the other guy is just as good as you, so you had better out think and out tactic him. Which is what the Allies did until newer aircraft and the decline of Japan's pilot pool turned the Pacific into a "turkey shoot"
|
|
|
|