rich -> RE: Cav VP's (12/12/2005 5:41:32 PM)
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Modifying cavalry vps is an easy enough fix - in fact players can do it themselves by altering the pdt file. However an official fix would be preferable. I'd recommend either 3pts or 4pts for cavalry & artillery, depending on scenario. Incidentally, the NIR values are lower than those in PTW & BGW, so some standardization may be worthwhile. A skirmisher leash - perhaps restricting skirmisher movement away from formed units (or in the case of sub-units from the parent unit) to say 3 hexes in open terrain - would be a useful modification. Perhaps a distinction between skirmisher sub-units, which should remain close to their parent body, and light infantry skirmishers (which might be left in chateaux, villages, woods, etc even if no formed units are nearby) would be a good idea. I agree that formed units should be allowed to melee skirmishers without being disrupted (as in the HPS games), however I disagree about the formed units not taking losses - in fact it makes sense for them to take heavier losses than the skirmishers in melee, since within the abstract context of a 15 minute turn, the skirmishers would almost certainly fire before falling back and would of course avoid actual physical contact, so there wouldn't really be any "melee". Also the skirmishers - in loose order - wouldn't present such a good target as the advancing column/line of regulars. So a "melee" would actually represent the formed troops advancing under fire and the skirmishers falling back. Consequently, it makes sense for a formed unit to be able to "melee" skirmishers multiple times in a single turn, pushing them back hex by hex (although probably with a movement penalty) yet suffering casualties from the withdrawing skirmishers and rarely inflicting any losses on the skirmishers themselves. This would reflect the role of skirmishers to harass formed units. Of course if the skirmishers are in difficult terrain, this would be a different situation and the formed unit would almost certainly become disrupted and probably take heavier losses to clear out the skirmishers. If the skirmishers were occupying a chateau it would be very hard to dislodge them at all.
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