Elvis -> (7/6/2000 9:37:00 PM)
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I can buy multiple penetrations of a target without causing a "kill" per se, but I agree wholeheartedly with Dean's comment.
I really like the fact that there are not as many "one shot, one kill" situations, which seems accurate considering the relative lethality of the anti-tank weapons utilized in the war - especially the smaller caliber weapons.
What I don't like is the fact that, like Dean stated, a vehicle can be penetrated multiple times with no crew casualties or any other obvious damage.
An AT round impacting a vehicle without making a "clean" penetration will cause extensive spalling - that is, the pressure wave created by the impact causes flakes of armor, rivet heads, fittings, etc. to break off from the inside of the vehicle and fly around at high rates of speed. This was especially prevalent in the older, riveted armored vehicles.
I've seen 3 or 4 turret penetrations of a Pz.I by a 40mm Bofors - with no crew casualties - which, considering the small size of the turret and the amount of space the commander takes up in it, is highly unlikely.
How about increasing the likelihood of a "critical hit" on penetration? Perhaps scaled to the average size of the vehicle? (there is more room in the hull of a Grant than a Pz.II) Nothing too drastic, just enough to minimize the "large empty box" effect that we seem to have now.
It might be possible to add a few more "critical" hits: loss of radio (not the same as antenna, but same effect), turret jam, ammunition loss(without vehicle destruction), engine damage (might cause immobilization in x turns), etc.
This might be impossible from a programming standpoint, but is worth a look.
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alea iacta est
[email]sooperduk@hotmail.com[/email]
[This message has been edited by Elvis (edited 07-06-2000).]
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