Real and Simulated Wars -> RE: Operational level? (12/19/2005 11:30:04 PM)
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Thanks Tom and Jim, So, if each artillery unit has 300 guns, I can now understand the heavy infantry casualties. I also understand now why the artillery units cannot be stacked with other units. The great asymetry in battle casualties for winner and looser is a bit worrying for me, but that could be just my ignorance. My only experience with linear warfare is from the American Civil War, with its frequent phyrric victories. Do the casualties figures include casualties during pursuit? As for the scale of the hexes, I don't know how fast troops in formation could march. But I guess not faster than 5km per hour and not slower than 2 km per hour. I'm just guessing in the dark, more accurate info from the grogs would be great. According to the two previous guesses, hex center to hex center distance can be from around 200m to around 500m. And, assuming those values as right (a thing I doubt) the battlefield is from 10X10km to 25X25km. These last values suggest there is plenty of room for operational maneuver. Cheers,
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