SGT Swanson -> RE: AI hijacking submarines (12/20/2005 5:01:50 AM)
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Yes, it is far easier IMHO to turn Auto-Sub and both sub doctrins to OFF. Also, does anyone know if they are working on a fix (again, I believe) for the Auto-Convoy bug? If you havfe not heard of this, then here it goes: If you have turned Auto-Convoy to ON (do this by going into the auto-convoy screen and start assigning bases and ships), and wish to take some of the ships off due to you needing them for other duties, the ships with disapear by the next turn and reappear back onto auto-convoy duty. I figured this out when I took 5 AKs off the duty to transport planes to SE Asia. After I had loaded the planes onto the ships and hit the next turn button. When the tun ended I found all 5 squadrons back at the airfield and ALL 5 AKs back on Auto-convoy duty. Now, since this happened to me while playing a CHS scenario, I naturally thought it was a bug in the scenario, or a bug with those particular squadrons. So, Andrew Brown took a look at it for me. Though he found a workaround for it, I decided to look at it closer. I tried it in a standard stock scenario, as well as the current Nik Mod. Same thing happens every time. It looks to me like once the auto-convoy system is started then the game assumes that it must have a certain % of ships in port ready to go at all times. And that once you place ships onto the duty, you can't take them back off (at least this happens to AKs only). The one thing I would like to see improved with the auto-convoy system is that the limit on how much supplies/fuel a base gets based on it's expendetures is eliminated. I think it would be better to have it where once a base is turned on, it should keep getting a steady stream of supplies/fuel until YOU turn it off. This way you the player can control it better by being able to keep sending supplies to those rear area bases that will become major supply hubs for you in the future. The only way you can do that now is to do it yourself.
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