Gamespy - Game of the year awards 2005 (Full Version)

All Forums >> [General] >> General Discussion



Message


Marc von Martial -> Gamespy - Game of the year awards 2005 (12/20/2005 10:01:02 AM)


The annual Gamespy GOTY awards are out.

Trends We Hate - Slow Year for Some Genres, Again
http://goty.gamespy.com/2005/pc/index25.html

But at the same time Gamespy has awarded no "Wargame of the year" award for the second time in a row [8|]
Last winner was "Korsun Pocket" in 2003




rhondabrwn -> RE: Gamespy - Game of the year awards 2005 (12/20/2005 10:14:22 AM)

Hmm... I can say with some pride that I don't own a single title on their PC "top 10 list" despite all of the games that I have purchased in the past year (though I may get Civ IV someday).

Thank God for Matrix and HPS!




Hertston -> RE: Gamespy - Game of the year awards 2005 (12/20/2005 10:35:36 AM)

quote:

ORIGINAL: rhondabrwn

Hmm... I can say with some pride that I don't own a single title on their PC "top 10 list" despite all of the games that I have purchased in the past year



It depends on your tastes, I guess. IMHO its a better bunch than usual, and I'd certainly recommend SH3 and SWAT4 (my personal GotY) in particular. Havn't got Civ 4 either.. I know its supposed to be very, very good, but I still have that "don't really want to go there again" feeling.

Glad to see Dangerous Waters got a mention, too. Pity they know nothing about flightsims, though. Battle of Britain 2? Not a catagory winner maybe, but well worth a mention.




Marc von Martial -> RE: Gamespy - Game of the year awards 2005 (12/20/2005 2:25:48 PM)

quote:

ORIGINAL: rhondabrwn

Hmm... I can say with some pride that I don't own a single title on their PC "top 10 list" ....



Hmm, I can say with pride that I own like 5 of them [;)] and fully agree with a lot of their GOTY calls.




elmo3 -> RE: Gamespy - Game of the year awards 2005 (12/20/2005 3:41:04 PM)

They should have just called it The Year of the Retreads!

SH 3
SWAT 4
AOE 3
COD 2
BF 2
Civ 4

Sheesh, how about some originality for a change. [8|]




rhondabrwn -> RE: Gamespy - Game of the year awards 2005 (12/20/2005 10:01:06 PM)

quote:

ORIGINAL: Marc Schwanebeck

quote:

ORIGINAL: rhondabrwn

Hmm... I can say with some pride that I don't own a single title on their PC "top 10 list" ....



Hmm, I can say with pride that I own like 5 of them [;)] and fully agree with a lot of their GOTY calls.


It's just a reflection of my own lack of interest in many of those genres. I'm especially negative on "shooters" and pretty well burnt out on most RTS offerings. I also do not have the time to expend doing online games like WOW. As to CIV IV, I'm pretty well content with CIV II and my copy of CIV III is gathering dust so I'm in no hurry to get it until I can pick it up for $9.95 somewhere.

Someone called this the "year of the retreads" and I agree with that sentiment. My kids went through every version of the "Need for Speed" series, but ultimately a driving game is a driving game... it was all just enhanced chrome. That isn't necessarily a bad thing, but it does leave me a bit cold to the "breathless" game press hype over every new release and their GOTY rankings.

And so, I again say with pride that my money goes to Matrix, HPS, and (occasionally) Paradox with an occasional moment of weakness for a new flight simulator (MS 2004 and Pacific Battles).
[sm=00000436.gif]




Sarge -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 1:35:34 AM)

quote:

ORIGINAL: elmo3

They should have just called it The Year of the Retreads!

SH 3
SWAT 4
AOE 3
COD 2
BF 2
Civ 4

Sheesh, how about some originality for a change. [8|]



Have you played SH3





elmo3 -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 2:17:10 AM)

No. It uses Starforce so no sale for me. I heard good things about it, but will stand by my point that it is a retread even if a good one.




Sarge -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 2:36:16 AM)


Well I can't disagree with games we are seeing released being retreads, but that being said I think we all better get use to it. I will not go as far as saying we will never see another ground breaking game engine, but I will say as the years click by in this hobby of ours they will be far and few between.





Shannon V. OKeets -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 3:30:57 AM)

quote:

ORIGINAL: Sarge
Well I can't disagree with games we are seeing released being retreads, but that being said I think we all better get use to it. I will not go as far as saying we will never see another ground breaking game engine, but I will say as the years click by in this hobby of ours they will be far and few between.


Part of what frustrates us is the enormous expansion of the game industry in directions that we don't want it to go. The manufacturers go where the dollars are or else they go out of business.

I have taken to restricting my definition of "this hobby of ours" to be more in line with Rhonda - without any of those moments of weakness for RTS of simulators. This way I can view all these GOTY rankings as only of mild interest, concerning a related, but different, hobby. Sort of like the current fashions on the Paris runways - "Curious what they're doing there, isn't it?" But of no immediate effect on my world.

I do hold out hope for new war game designs. SPI (circa 1970's) pushed the board game design very hard (hundred of games, a new one every other month in the magazine) but then World in Flames came out which was completely different and very successful. The potential of new war game designs using the computer haven't really been touched, in my opinion. Internet play is still young and PBEM is in its infancy.

Ya gotta be patient though. None of this programming stuff is easy.




pasternakski -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 4:02:06 AM)

I have been following with interest developments at Decision Games, current publishers of S&T and the Wargamer magazines, testing the waters for the possibility of either a revamping of S&T or publication of a new magazine including a computer wargame with each issue.

Decision has carried the "aide de camp" computer support for PBEM players with some apparent success, and now markets itself as a computer wargame publisher (although its first title, "Computer War in Europe," has been in "development" for some six years and still lacks an AI).

It might be interesting to see what would come of a meeting between Decision and Matrix staff ... one might want to note the impending release of Decision's rework of SPI's old "War in the Pacific" game with 9,000 counters and 24 tactical maps depicting dozens of the Pacific islands and other locations that figured heavily in the actual campaign. They have already produced a new version of "Wacht am Rhein," and my wargaming club has just voted to obtain a copy.

Someone could also stand to light a fire under Multiman Publishing, which is currently sitting on such excellent old AH/VG titles as Up Front and the "Fleet" and "GCACW" series.

I have lost track of what happened to the rights to Victory's terrific strategic level games (Civil War, Vietnam, and Korea being the best). These would be fantastic subjects for computer conversion, as well.

Many more games could be added to this list. I think that there are plenty of designs out there (not necessarily for "porting" to computer, but with fully developed game systems that would eliminate a lot of wheel re-inventing).

Instead, what are we getting? "The Harbinger Saga." I'm sure that has sold like hotcakes. "WitP without airplanes." You know the one I mean. "Starships Unwanted: Episode 3 or something."

I remember Matrix's launch motto: "Wargaming gets serious." Did it?




TAIL GUNNER -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 6:04:56 AM)

quote:

Instead, what are we getting? "The Harbinger Saga." I'm sure that has sold like hotcakes. "WitP without airplanes." You know the one I mean. "Starships Unwanted: Episode 3 or something."


And who can forget these other "classics"?

I of the Enema
Supremacy: Four Sales So Far

[:D]




Veldor -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 9:54:25 PM)

quote:

ORIGINAL: Marc Schwanebeck

But at the same time Gamespy has awarded no "Wargame of the year" award for the second time in a row [8|]
Last winner was "Korsun Pocket" in 2003


They opted for a "Coaster of the year" award instead, for which Paradox's Diplomacy had the distinctive honor of receiving. Though the authors noted its probably no longer warranted, the awards are apparantley based upon the games as they were released.

Guild Wars deserves all its various awards and praises though its unfair to the real MMPORG community as the game isn't an MMPORG (But there are no other worthy winners in this category which is probably why.. EQ2 definetely should not win nor should WoW especially in both cases based upon the games at release).

Warhammer 40k deserves the best level award. It's really an excellent RTS game overall.

I disagree Civ4 should be ranked so highly.

I also feel Star Wars Battleground 2 deserved higher praise and awards than many other shooters. Its integration of space based combat along with star destroyer boarding and assault etc is brilliant and has never been done before. Also the additional of multi single player modes including the strategic maneovering mode has likewise never made a multiplayer game so much fun to play single player.




Veldor -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 11:01:07 PM)


quote:

ORIGINAL: pasternakski

I have been following with interest developments at Decision Games, current publishers of S&T and the Wargamer magazines, testing the waters for the possibility of either a revamping of S&T or publication of a new magazine including a computer wargame with each issue.

I challenge anyone to name a single company that has put out multiple quality board wargames and multiple quality computer wargames. None come to mind. I don't know that it should even be attempted. Decision Games is a great company but a computer wargame maker they are not nor likely to ever successfully be.

quote:


Someone could also stand to light a fire under Multiman Publishing, which is currently sitting on such excellent old AH/VG titles as Up Front and the "Fleet" and "GCACW" series.

Have it on excellent authority that this will never happen. Repeat NEVER. For two reasons. One MMP has zero interest in making computer games as they dont even have the staff to put out the boardgames and they never have (We are still waiting on the remake of PanzerBlitz/PanzerLeader, UpFront, etc). They basically just do ASL stuff and limited at that. Two, and much more importantly, they do not own electronic rights to a single AH title. Atari owns them all (aside from those few that reverted back to their original developers etc) and it appears Paradox has established first dibbs on those rights from Atari. So everything from Computer ASL to Computer Amoeba Wars is likely to have a Paradox label on it and will have exactly zero to do with MMP.

quote:


I have lost track of what happened to the rights to Victory's terrific strategic level games (Civil War, Vietnam, and Korea being the best). These would be fantastic subjects for computer conversion, as well.

Atari owns them (The electronic rights anyway). Hasbro has the actual boardgame rights.

quote:


Instead, what are we getting? "The Harbinger Saga." I'm sure that has sold like hotcakes. "WitP without airplanes." You know the one I mean. "Starships Unwanted: Episode 3 or something."

I remember Matrix's launch motto: "Wargaming gets serious." Did it?

There is nothing wrong with any of those games. The only thing wrong is that more wargames aren't being released by Matrix as well. And on that point I agree. For that matter there aren't enough new computer wargames period being made by anyone, much less released. But it does often take more time and effort to make a historically accurate wargame than just a totally ficticious game. That is why boardgame ports are so attractive. You also don't need to add the time to actually come up with valid game mechanics or necessarily spend as much time on game balance or half a dozen other things. No doubt this is one of many reasons why Paradox is focusing on spitting out AH titles now.




Hertston -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 11:18:38 PM)

quote:

ORIGINAL: pasternakski

I have lost track of what happened to the rights to Victory's terrific strategic level games (Civil War, Vietnam, and Korea being the best). These would be fantastic subjects for computer conversion, as well.

Many more games could be added to this list. I think that there are plenty of designs out there (not necessarily for "porting" to computer, but with fully developed game systems that would eliminate a lot of wheel re-inventing).

Instead, what are we getting? "The Harbinger Saga." I'm sure that has sold like hotcakes. "WitP without airplanes." You know the one I mean. "Starships Unwanted: Episode 3 or something."

I remember Matrix's launch motto: "Wargaming gets serious." Did it?



And who exactly is supposed to be developing all these wargames? We are not getting Star Chamber (a superb strategy game, BTW) "instead"; its already been around two years. As with all of Matrix's non-wargame output, all they are doing is publishing games developed by other people. Games like SC, Supremacy and I of the Enemy are all very good (Matrix don't pick up rubbish) and deserve the wider exposure someone like Matrix can give them - not even the most whinging grog suffers in the process, so what's your beef?


quote:

ORIGINAL: Veldor

The only thing wrong is that more wargames aren't being released by Matrix as well. And on that point I agree. For that matter there aren't enough new computer wargames period being made by anyone, much less released.


I don't have the numbers to hand, but I would guess that if you include Matrix (this year? Tin Soldiers: Caesar, Battles in Italy, Flashpoint Germany, War Plan Orange), HPS, and Shrapnel the numbers of computer wargames being released are higher than ever before. There are others, too, like Madminute, and Battlefront were just in between years with two huge releases due in 2006.

Why would developers make re-hashes of old board games (isn't that what Vassel is supposed all about?) rather than new and innovative titles like the Combat Mission Games, WitP and HttR?





Erik Rutins -> RE: Gamespy - Game of the year awards 2005 (12/21/2005 11:33:56 PM)


quote:

ORIGINAL: Hertston
I don't have the numbers to hand, but I would guess that if you include Matrix (this year? Tin Soldiers: Caesar, Battles in Italy, Flashpoint Germany, War Plan Orange),


Don't forget Crown of Glory, Gates of Troy, Lock 'n Load: Band of Heroes and Gary Grigsby's World At War. Anyone who thinks we're not releasing wargames isn't paying attention or is willfully ignoring evidence to the contrary.

I should also add that other projects are also moving along and getting closer to release. I honestly don't understand the griping over some of the Sci-Fi releases. Those of you that don't like Sci-Fi, don't buy them! We do and we also think some of them are wargames in disguise and great games as well. I can say this for certain - none of the Sci-Fi releases delayed any of our historical wargames. In fact, in some cases they helped fund more historical wargames.

Regards,

- Erik




Veldor -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 12:19:03 AM)


quote:

ORIGINAL: Hertston

quote:

ORIGINAL: Veldor

The only thing wrong is that more wargames aren't being released by Matrix as well. And on that point I agree. For that matter there aren't enough new computer wargames period being made by anyone, much less released.


I don't have the numbers to hand, but I would guess that if you include Matrix (this year? Tin Soldiers: Caesar, Battles in Italy, Flashpoint Germany, War Plan Orange), HPS, and Shrapnel the numbers of computer wargames being released are higher than ever before. There are others, too, like Madminute, and Battlefront were just in between years with two huge releases due in 2006.


Let me clarify then. For those that can't list every Matrix release by name and release date, it would certainly seem as if the Matrix release rate for wargame vs non-wargame is pretty close to 50/50. Less wargames get made then other games so as long as a company is going to publish non-wargames there are going to be lots more great games to pick from. They are generally next to done already when picked up as compared to many wargame titles that we are still sitting around and waiting for. I am not spending much effort in articulating this feeling perfectly, but I do personally understand where the thoughts of many come from in this regard and, wrong as they certainly are, don't feel much differently myself.

But I personally don't blame Matrix for that. I don't see anything they could do differently besides give hordes of cash to would-be developers who might wish to make wargames. And I don't really even think that would help much, if at all, because wargame development has become (or always been) more of a labor of love anyway then money. One day Gary Grigsby and company will "retire" and the already small group of wargame developers will be even smaller. There is little to motivate new developers/programmers. We mostly see the same names over and over again that we have for multiple decades now. And while that has its pluses it doesn't change the fact that there just aren't enough DIFFERENT people making wargames. And if Matrix is going to be a wargame publisher, then they can't publish wargames if no one is making them.

So that is what I am angry about. MORE people should be making wargames thus MATRIX should be publishing more wargames.

Period.


quote:


Why would developers make re-hashes of old board games (isn't that what Vassel is supposed all about?) rather than new and innovative titles like the Combat Mission Games, WitP and HttR?

Because it can very well take less time (perhaps even a lot less) and have a higher chance for success. You also don't have to market it as much since much of the potential buying audience is already at least vaguely familiar with what kind of game it is. Vassel doesn't give you any enforced game mechanics or A.I. and thats just the beginning of issues there. One also shouldn't have to worry what Computer Squad Leader or Computer World in Flames might play like. Many already know the rules and what to expect from the gameplay itself. Also, though you may not agree, to me a boardgame port forces a certain "simplicity" on the game and rules that new more innovative games like WiTP or even HTTR don't have to adhere too. Even some of the most complex boardgames have simpler rules, or at the very least simpler game mechanics, then many newer more innovative titles. Thats not to say more complexity isn't better, but with the freedom in that regard that computers offer, too often the added detail really adds little of value to the gameplay itself or otherwise detracts from what in a boardgame world might have originally been a much better game. Perhaps boardgame ports are just more familiar feeling for the lazy ones among us. I'm not sure but on nastalgic value alone I will pay $49.99 for Paradox's Squad Leader and whatever Matrix decides to charge for games like EiA and CWiF. Many such as I will blindly buy titles like these, whereas my dollar has to be earned with substantially more marketing effort in comparison to get me to buy, say CoTA.




Shannon V. OKeets -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 4:09:46 AM)

quote:

ORIGINAL: Veldor
quote:


Why would developers make re-hashes of old board games (isn't that what Vassel is supposed all about?) rather than new and innovative titles like the Combat Mission Games, WitP and HttR?

Because it can very well take less time (perhaps even a lot less) and have a higher chance for success. You also don't have to market it as much since much of the potential buying audience is already at least vaguely familiar with what kind of game it is. Vassel doesn't give you any enforced game mechanics or A.I. and thats just the beginning of issues there. One also shouldn't have to worry what Computer Squad Leader or Computer World in Flames might play like. Many already know the rules and what to expect from the gameplay itself. Also, though you may not agree, to me a boardgame port forces a certain "simplicity" on the game and rules that new more innovative games like WiTP or even HTTR don't have to adhere too. Even some of the most complex boardgames have simpler rules, or at the very least simpler game mechanics, then many newer more innovative titles. Thats not to say more complexity isn't better, but with the freedom in that regard that computers offer, too often the added detail really adds little of value to the gameplay itself or otherwise detracts from what in a boardgame world might have originally been a much better game. Perhaps boardgame ports are just more familiar feeling for the lazy ones among us. I'm not sure but on nastalgic value alone I will pay $49.99 for Paradox's Squad Leader and whatever Matrix decides to charge for games like EiA and CWiF. Many such as I will blindly buy titles like these, whereas my dollar has to be earned with substantially more marketing effort in comparison to get me to buy, say CoTA.


I believe I can offer some insight here, based on writing code for World in Flames. I also own and have played over a hundred different boardgames (war games almost exclusively) and programmed a couple of other computer games starting from a blank sheet of paper. I have a strong prefrence for Napoleonics, American Civil War, and WW II titles.

Pluses and Minuses

The board games offer proven game designs. ++++

However, some of the board games were dogs because of play imbalance, limited alternative tactics/strategies available, or any of a host of other imperfections. - -

Obtaining copyrights is very difficult. - - - -

The graphics tend to be very good. And current computer technology makes porting them "as is" visually feasible. ++

The rules are vague and rely on the players making over the board accommodations when ambiguities arise. One of the classic tactics when losing is to examine the rule book in minute detail to try and discover some aspect of the game that is being played incorrectly, so the game has to be started over. Porting ambiguous (or even contradictory) rules is a nightmare. - - - -

Interaction between players over the board is different than interaction over the Internet or PBEM. As the programmer you have to be very imaginative to create an effective computer game interface that handles the nuances well. Most of the time the nuances either become awkward or bland, are lost, or, even worst, bizzarre deformities. - - -
==========================

I think porting some of the better titles worth considering. But if you look at the history of success/failure doing this, I suspect (no facts have been used for the basis of this sentence) the record isn't very good.




Captain Cruft -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 4:50:44 AM)

I have a lot of admiration for "Shannon" in the attempt to port a rather large and complex board game (WiF) to the computer. The two things are very different beasts and that is probably why you don't see this happen more often.

--
With regard to Matrix or any other publisher releasing "non-wargames": Why is this is a problem? If you don't like it don't buy it. They're just trying to run a business under (IMHO) very difficult conditions. The main one of which is that the customers are not prepared to pay an economic cost for the niche products that they want. This is precisely why the big computer game publishers continue to churn out the same old stuff time and time again.




Sarge -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 5:06:58 AM)


quote:

ORIGINAL: Hertston
Why would developers make re-hashes of old board games (isn't that what Vassel is supposed all about?) rather than new and innovative titles like the Combat Mission Games, WitP and HttR?


Well said Hertston, could not agree more. [;)]

When I get the bug to play ASL I just fire up Vassel and am perfectly happy with that. Why shell out for a ported title that most likely will only have a vague resemblance of the original game. No thanks I want developers to start earning my business, with out the titles Hertston has mentioned above I find it hard to believe I would still have any inetrest in this hobby and would have long since gone back to board/miniatures games.




bradfordkay -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 7:03:13 AM)

I have to say that this is probably the first year in a long time that I did not buy a single game that is on their list. I blame Matrix/2by3 for this. I have purchased exactly two games since WITP was released: War Plan Orange and Knights of the Old Republic II (the latter because I really like Bioware's RPG designs). I used to buy ten to twenty games a year. I'm still addicted to WITP...

Matrix, do you realize just what damage you have done to the industry by releasing WITP?!




nekron -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 1:16:46 PM)

pasternakski,

"although its first title, "Computer War in Europe," has been in "development" for some six years and still lacks an AI"

The original CWiE was a DOS program created by Greg Ploussis in the mid 90's as a private 'for personal use only' program. The final result was so close to the original board game that he sold the rights to Decision who released it, and still sell it.

The new CWie-II is an entirely new project build from the ground up to take advantage of modern systems. The new release will not include an AI, at least in part because the existing user base is strongly based in PBEM (oh, and the new project has not been in development for 6 years - the DOS program has been for sale for 6 years)

----------------

Veldor,

"Decision Games is a great company but a computer wargame maker they are not nor likely to ever successfully be."

With respect, I hope you'll come to agree that this is about to change. We have released a ' preview/demo' of Computer War In Europe-II if you'd care to take a look.

----------------

I'm a little uncomfortable with discussing CWiE here on th Matrix forums. There is a forum for WiE (and CWiE) on Consimworld at

http://talk.consimworld.com/WebX?50@174.7zewaZqv27U.4@.ee6bd6a

if anyone wants more info. There is a development website up, but I'm not sure if it's a breach of forum protocol to post a link to what amounts to a 'rival' product. If you want more info just search the web for us ... you'll find us.

Now, back to lurking ...




sterckxe -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 2:25:53 PM)

quote:

ORIGINAL: nekron
I'm a little uncomfortable with discussing CWiE here on th Matrix forums. There is a forum for WiE (and CWiE) on Consimworld at

http://talk.consimworld.com/WebX?50@174.7zewaZqv27U.4@.ee6bd6a


Link doesn't seem to be working ... don't you need to pay to access the consimworld forums ?
<edit>
well, it works now
</edit>

quote:

ORIGINAL: nekron
if anyone wants more info. There is a development website up, but I'm not sure if it's a breach of forum protocol to post a link to what amounts to a 'rival' product. If you want more info just search the web for us ... you'll find us.


No protocols here (well apart from tcp/ip) - I'm sure the guys at Matrix Games won't mind, they're wargamers, not corporate suits so to save others the trouble of having to google it:

http://members.iinet.net.au/~nosacred99/cwie/

Greetz,

Eddy Sterckx







Veldor -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 9:39:09 PM)

quote:

ORIGINAL: nekron

The new CWie-II is an entirely new project build from the ground up to take advantage of modern systems. The new release will not include an AI, at least in part because the existing user base is strongly based in PBEM (oh, and the new project has not been in development for 6 years - the DOS program has been for sale for 6 years)

Since I personally no longer buy or play board wargames, I fall into that category that very much needs an AI to, at a minimum, learn the game system and relevant basic strategies & tactics. You cannot complete enough PBEM games period or in quick enough time to really learn through that method. And even though I enjoy network and/or PBEM play, AI/Solitaire still remains my primary preferred method of play.

It would sound as if your game will be an excellent addition to what is probably already a wide fan-base, but I would question how much you can really expand on that base without including at least a basic AI opponent.
quote:

----------------

Veldor,

"Decision Games is a great company but a computer wargame maker they are not nor likely to ever successfully be."

With respect, I hope you'll come to agree that this is about to change. We have released a ' preview/demo' of Computer War In Europe-II if you'd care to take a look.


It would be very excellent to see many computer wargames coming from Decision Games. Next to seeing more AH boardgame conversions nothing would make me happier. But I think I said already that Im not aware that any board wargame company has ever been successful at doing so in the past. I would propose that the possible #1 problem would be in satisfying your existing boardgame fanbase while still appealing to the potentially wider audience of computer wargame players. Each side (and they are sides to an extent) values different things and it is difficult to make a game that satisfies both.

A similiar example is how I still strongely believe its extremely difficult to make a game that is great for both PBEM and Network Play. To do so I believe causes sacrifices on both ends that a game meant for one or the other only would not have to submit to and would therefore be a superior product.

I checked out the demo and it looks interesting, but not being familiar with the game I'm not sure how to play it.

I really hope an AI gets added to it later, that would greatly increase the chances that i would personally purchase it.




TAIL GUNNER -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 10:07:55 PM)

quote:

It would be very excellent to see many computer wargames coming from Decision Games.


If I remember right, isn't Eric Young with that company now?


If so, I would think they should be very capable of making excellent wargames....[image]http://www.matrixgames.com/forums/micons/m6.gif[/image]




old man of the sea -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 10:30:00 PM)


quote:

ORIGINAL: Shannon V. OKeets


Obtaining copyrights is very difficult. - - - -



That is the easy part, getting a patent is the hard part....

E




old man of the sea -> RE: Gamespy - Game of the year awards 2005 (12/22/2005 10:32:19 PM)


quote:

ORIGINAL: Juggalo

quote:

It would be very excellent to see many computer wargames coming from Decision Games.


If I remember right, isn't Eric Young with that company now?


If so, I would think they should be very capable of making excellent wargames....[image]http://www.matrixgames.com/forums/micons/m6.gif[/image]


Nah, I work for Dynamic Animation Systems.....

http://vice.d-a-s.com/ This is not a game add, it is a government sim I have been helping with....

E




Sarge -> RE: Gamespy - Game of the year awards 2005 (12/23/2005 1:40:21 AM)


quote:

ORIGINAL: old man of the sea


http://vice.d-a-s.com/ This is not a game add, it is a government sim I have been helping with....

E



Is that the same one that has you laughing all the way to the bank [8|]




ravinhood -> RE: Gamespy - Game of the year awards 2005 (12/23/2005 1:54:13 AM)

Yeah granted Matrixgames had several "new" releases this year (Gate of Troy isn't one of them, it may be a new published release for them, but, the game was out a whole year before they ever picked it up, so, I ain't counting old news.). But, look at them and look at the forums on them, they just aren't highly anticiapated and likeable. I got "Tin Soldiers:Caesar", thas it. And that because it's DIFFERENT from WWII or Napoleon or American Civil War. Now, I will get "Combat Leader" if/when it's ever released. I know it's just a Steel Panthers reskinning, but, it's been many many many years since a reskinning so that's ok. These that reskin a game every year or every other year are the ones that piss me off.

As far as Decision Games and a computer wargame in every issue. I'd buy into it. And those wouldn't have to have an AI. But, they would need to be PBEMable. Man I'd jump on that in a second cause I enjoy reading S&T magazines. If the price is right and it has a PBEM function, those kinds of games would work and they'd have a monster of a fanbase just from their S&T magzine fans alone. I even suggested something like this awhile back, hrmmm, maybe I'll get some royalties. lol Being as AI's just aren't what they used to be, no use paying $50-$60 for really just a PBEM game that I could probably get a lot cheaper through a subscription, plus a magazine besides!!! I'd pay up to $180 a year for (6) issues/games, that seems fair considering you're getting a game and a magazine with great reading.




rhondabrwn -> RE: Gamespy - Game of the year awards 2005 (12/23/2005 4:20:25 AM)

quote:

ORIGINAL: ravinhood

Yeah granted Matrixgames had several "new" releases this year (Gate of Troy isn't one of them, it may be a new published release for them, but, the game was out a whole year before they ever picked it up, so, I ain't counting old news.). But, look at them and look at the forums on them, they just aren't highly anticiapated and likeable. I got "Tin Soldiers:Caesar", thas it. And that because it's DIFFERENT from WWII or Napoleon or American Civil War. Now, I will get "Combat Leader" if/when it's ever released. I know it's just a Steel Panthers reskinning, but, it's been many many many years since a reskinning so that's ok. These that reskin a game every year or every other year are the ones that piss me off.

As far as Decision Games and a computer wargame in every issue. I'd buy into it. And those wouldn't have to have an AI. But, they would need to be PBEMable. Man I'd jump on that in a second cause I enjoy reading S&T magazines. If the price is right and it has a PBEM function, those kinds of games would work and they'd have a monster of a fanbase just from their S&T magzine fans alone. I even suggested something like this awhile back, hrmmm, maybe I'll get some royalties. lol Being as AI's just aren't what they used to be, no use paying $50-$60 for really just a PBEM game that I could probably get a lot cheaper through a subscription, plus a magazine besides!!! I'd pay up to $180 a year for (6) issues/games, that seems fair considering you're getting a game and a magazine with great reading.


I agree. I would definitely be a subscriber to a new S&T that included a computer game. Heck, I'd love to have it in an electronic addition that I just downloaded the magazine and game. Not sure if I would pay $180 a year though, but definitely something like $60 to $80 would seem fair. After all, I wouldn't be getting my choice of games and probably some of the games wouldn't be of any interest to me so $30 an issue is a bit steep. If something like this did get launched though and produced some decent material, I might relent an go to $120 since most of my impulse game buys are in the $19.95 range and that would be the equivalent.

Ah, the rebirth of the SPI approach... yea, I'd like to see that.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.875