shoevarek -> RE: I just don't understand land combat (12/28/2005 5:03:37 AM)
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quote:
Hi, The poor game catches if from both directions. People say it is too fast but when 50,000 troops don't just all die in one day the system is also questioned. If you have 200,000 versus 50,000 I'm willing to bet your not actually losing 5,000 for 1000 (your getting disabled while Chinese are getting killed) In the combat report troops who disabled are listed as casualties but they return to combat status in a day or two (if you have supply) Out of supply units cannot recover It takes a while to kill 50,000 troops even when they are out of supply and out numbered 4 to 1. Certain units don't surrender easy and Chinese in the countryside are among the hardest to kill. Maybe you are right Mogami. I tend to think all numbers displayed in the report are real casaulties when in reality the FoW obscures not only oponent casaulties but also my own (which seems pretty strange and causes a lot of confusion). Anyway as it is in CHS playing against AI the chinese war could not be described as japanese blitzkrieg - which actually makes it more enjoyable. I gave those examples not because I think I should be able to destroy entire Chinese army in one day but because they really seem strange. It is different story when you attack head on on the well supplied, fortified force, and different story when you want to squeeze the small pocket of resistance. Chinese units seem to defend (without supply, heavy equipment and entrenchments) more valiantly than US or british troops. My guess is that this is the effect of the maltitude of chinese HQs. It can also be some misteroius hard coded modifier.
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