Number of Ships in TF/Number of CVs (Full Version)

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Ranse -> Number of Ships in TF/Number of CVs (12/26/2005 11:30:07 PM)


I have searched for clarification on how the system works and cannot find an answer to these questions:
1) Specifically, what TFs suffer reduced abilities from having more than 15 ships?
2) Are the only reduced abilities AA fire and surface combat? ASW combat is unaffected by number?
3) Are there reduced effects for having too many CVs in a TF (as in Pacific War)? If so, what are the limits?
4) Do all ships in a TF help with AA fire or is the AA only from the specific ship attacked? A CLAA would be useless in a TF if it is never attacked.
5) Are there reduced effects based on the number of air units at a base (as in Pacific War)? I know there is a limit on the total number of planes (50 X Base Air Level) before reduced abilities.




Feinder -> RE: Number of Ships in TF/Number of CVs (12/27/2005 9:22:58 PM)

1) Specifically, what TFs suffer reduced abilities from having more than 15 ships?
No TF suffers a "reduced ability" because of over 15 ships. However, there is a "diminished return" of AAA for TFs with more than 15 ships. The extra ships over 15 -will- add thier AAA, but not their full amount. But the TF itself doesn't suffer any ill effect. Well, its' probably easier to spot.

2) Are the only reduced abilities AA fire and surface combat? ASW combat is unaffected by number?
In the production version of the game, having a bunch of ASW ships gives no ill-effect. However, in several of the beta patches, they have made it a hard-cap of something like 6 ASW ships attacking per TF. Not sure if it's 6. But basically, if you have 14 ASW ships, only 6 will attack. Is there an "ill effect" to having more than 6? Not really. Just the fact that only 6 will attack.

3) Are there reduced effects for having too many CVs in a TF (as in Pacific War)? If so, what are the limits?
There is a coordination penalty for Allied CV TFs. In 1942, if you have more than (100 + Rnd) of aircraft in a CV TF, your strikes will be more likely to be uncoordinated (escorts not flying etc). In 1943, it's something like (150 + Rnd). [* long debate on whether "coordination penalty" should exist or not *]

4) Do all ships in a TF help with AA fire or is the AA only from the specific ship attacked? A CLAA would be useless in a TF if it is never attacked.
"Most" of the ships in the TF contribute to the AAA defense, even if that ship is not attacked, up to 15. After 15, the ships -still- contribute, but not their full AAA value.

5) Are there reduced effects based on the number of air units at a base (as in Pacific War)? I know there is a limit on the total number of planes (50 X Base Air Level) before reduced abilities.
Yes. If you have more than 50x AF size, you suffer a 25% reduction on number of aircraft airborne. If you have more than 100x AF size, you suffer a 50% reduction in the number aircraft airborne. There are also other factors like the AF size vs. the payload (you need larger AFs to fly larger aircraft). Is there an AirHQ present, or within range. What about supply levels. Lots of stuff. Oh, but the NUMBER of squadrons doesn't matter. It's just the number of planes.

-F-




Ranse -> RE: Number of Ships in TF/Number of CVs (12/28/2005 12:33:12 AM)


Thanks for the quick reply. I think what you said about CV coordination explains an earlier question I had about CV airstikes not having escorts in the first wave.
I read all the exerts from the manual you referenced. I guess I didn't phrase the question right. Section 6.1.4.2 states that TFs with more than 15 ships face "diminishing returns in effectiveness." You did a good job in explaining what this means in AA, and I guess the same thing applies to surface combat (15 ships will fire normally, but the rest over 15 may not fire as fully as they would have, right?). Only AA and surface combat are affected; not ASW, bombard, or CV airstrikes, right?

Which reminds me: More than one sub in a TF reduces the effectiveness of the sub TF, right? But what if 2 or more sub TFs of one sub each are in the same hex? Will that reduce effectiveness?

And you mentioned that a cap on ASW is in the works. Is that historical or realistic? It seems to be giving the Allies a significant advantage because their ASW is much more effective.




Sardaukar -> RE: Number of Ships in TF/Number of CVs (12/28/2005 2:25:17 PM)

quote:

ORIGINAL: Ranse
And you mentioned that a cap on ASW is in the works. Is that historical or realistic? It seems to be giving the Allies a significant advantage because their ASW is much more effective.


Well, historically IJN had trouble getting even 1 ASW ship to attack...so it's reasonable. "Hurts" Allied probably more.




Feinder -> RE: Number of Ships in TF/Number of CVs (12/28/2005 4:39:19 PM)

Thanks for the quick reply. I think what you said about CV coordination explains an earlier question I had about CV airstikes not having escorts in the first wave.
I read all the exerts from the manual you referenced. I guess I didn't phrase the question right. Section 6.1.4.2 states that TFs with more than 15 ships face "diminishing returns in effectiveness." You did a good job in explaining what this means in AA, and I guess the same thing applies to surface combat (15 ships will fire normally, but the rest over 15 may not fire as fully as they would have, right?).
Actually, I have found that smaller is better for surface combat TFs, usually around 6 - 10 ships. I believe there is some sort of "battle line" routine in the naval combat code, that DOES exclude excessive ships. If I may say so, surface combat is one thing I'm "better than the average bear" at. From observation, if you pack 25 ships into your surface combat TF, it's is EXTREMELY unlikely that all 25 will participate. However, if you limit it to about 6 - 12, it's likely that all of your ships will participate. The other wrinkle is that, "a ship fired upon, will usually fire back". So having smaller numbers of ships in your TF (that can take the punishment), works to your advantage as long as you have ammo (and boy it's annoying when that happens when you're clobbering 'em). So if he has 25 ships, and you have 10, likely only 10 - 12 of his will actually fire. But in your case, the volume of fire from you comparitively fewer ships will be much greater. You're accomplishing more with less, if that makes sense.

Only AA and surface combat are affected; not ASW, bombard, or CV airstrikes, right?
Again, the current production code does NOT limit the number of attacking ships in an ASW TF, so no, there is no diminishing return for them. With bombardment TFs, the more the merrier. Just don't forget that your BBs run out of ammo real quick. CV TFs, again, having lots of ships has no effect on the STRIKES, it just means you get a diminished return from your AAA as number of ships is greater than 15.

Which reminds me: More than one sub in a TF reduces the effectiveness of the sub TF, right? But what if 2 or more sub TFs of one sub each are in the same hex? Will that reduce effectiveness?
There's back-n-forth on this. As I recall, each sub in the TF has a chance for a shot, until a sub takes a shot. So if you've got 10 subs in a TF, you've got 10 chances for a shot, but once a sub shoots (say, #4), the other 6 are ignored. However, an ASW TF has the chance to attack ever sub in the hex. So more subs in the hex, means more chances to kill more subs. However, the manual does explicty state that subs are better left alone. Frankly, what I do is, send a TF of 6 - 8 subs to the station, then split 'em up into the zone.

And you mentioned that a cap on ASW is in the works. Is that historical or realistic? It seems to be giving the Allies a significant advantage because their ASW is much more effective.
ASW TFs historically had about 8 - 12 ships in them for Allies. I have no idea how Japan handled it.

-F-




Ranse -> RE: Number of Ships in TF/Number of CVs (12/29/2005 5:46:56 AM)


With bombardment TFs, the more the merrier. Just don't forget that your BBs run out of ammo real quick.

With BB bombardment, I want to get the most devastating impact on first attack (they usually use up all big shells but reserves on first attack, anyway). I just thought that a 15 BB TF would do more damage than a 16 BB TF because you exceeded the 15-ship limit. I'll try it next time with more.

I also send a single TF with many subs in it to the area I want them, then break them up into single-sub TFs. So I guess there is no "diminished effectiveness" in sub attacks if two sub TFs are in the same hex. Of course, with 2 sub TFs in one hex, it seems an ASW TF passing through would have a better chance of detecting at least one of them and attacking.




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