Player made mods (Full Version)

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whippleofd -> Player made mods (12/28/2005 9:41:47 PM)

Which one do you use, and why? I've heard of the CHS (though don't know much about it) and I've taken a look at Nik's mod 4.2.

Since I upgraded to 1.6 this morning, might as well go ahead and make a decision on which mod to use, if any; prior to starting up a new game.

Thanks in advance!

Whipple




Nikademus -> RE: Player made mods (12/28/2005 9:44:21 PM)

if you decide to use mine, you might want to hold up just a little longer....i'm about ready to deploy 5.0 which has some important tweaks and additions. They'll be two offerings as well....Grand campaign and 42A 5/42 start.




scout1 -> RE: Player made mods (12/28/2005 9:47:38 PM)

Sure, now you tell us ....[;)]

Just what are the major tweaks ?




Nikademus -> RE: Player made mods (12/28/2005 9:57:20 PM)

Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.

General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.

Fixed the Zero (was nerfed in 4.2)

Scrubbed the UK carriers

Scrubbed Allied plane production

Shinano airgroup altered.

Burma resource adjustment

Corrected Burma JAAF/JNAF OOB (42A scenario)

*

See Speedy's AAR for a preview.





Terminus -> RE: Player made mods (12/28/2005 10:02:24 PM)

You couldn't have scrubbed the Shinano herself? Completely out of the game?




Nikademus -> RE: Player made mods (12/28/2005 10:04:46 PM)

Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)




Lt. Calley -> RE: Player made mods (12/28/2005 10:27:34 PM)

I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.




Bradley7735 -> RE: Player made mods (12/28/2005 10:31:02 PM)


quote:

ORIGINAL: Nikademus

Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)


Hey Nik,

I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)




2ndACR -> RE: Player made mods (12/28/2005 10:33:46 PM)

Hopefully around 90 a/c. At least then she would be useful for her cost.

I always had a soft spot for Lemurs mods.




Bradley7735 -> RE: Player made mods (12/28/2005 10:34:12 PM)


quote:

ORIGINAL: Lt. Calley

I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.


this is not really true. OOB changes do not result in Bugs. Sure, you could have some newbie making a mod and have the artwork pulling from the wrong locations and such. But, if you use any of the more popular mods (Nik, Pry, CHS, IS, etc) you should not have any bugs that are not already included in the stock scenarios.

Yes, it's possible that you might have OOB errors, but certainly not as many as the stock scenarios already have.

Go Mod. I'm a CHS fan, but I follow Nik's stuff pretty well. I'd love to see a combo mod of CHS, Nik and Pry. And for you "what if" fans, IS is pretty damn cool.




Banquet -> RE: Player made mods (12/28/2005 10:35:37 PM)

I love your mod Nik, and I'm looking forward to trying this one.

quote:

ORIGINAL: Nikademus
Scrubbed the UK carriers


But what's that mean?!





Terminus -> RE: Player made mods (12/28/2005 10:38:02 PM)


quote:

ORIGINAL: Nikademus

Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)


She's out of my mod. The Japanese decided to go insane and build a 20-inch gunned battleship instead![:D]




Nikademus -> RE: Player made mods (12/28/2005 11:03:58 PM)


quote:

ORIGINAL: Banquet

Scrubbed the UK carriers


But what's that mean?!




changed their squadron musters in terms of numbers and aircraft type.






Nikademus -> RE: Player made mods (12/28/2005 11:05:23 PM)


quote:

ORIGINAL: Bradley7735

Hey Nik,

I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)


Havn't finished her yet. But it will appropriate to her size. [;)]




TheElf -> RE: Player made mods (12/28/2005 11:39:18 PM)

Whatevey you decide, make sure you get the right art for the Scenario you choose. Some mods like CHS REQUIRE you mod the plane and Ship art. It uses equipment that is not resident in the stock game. Alikchi's Iron Storm mod (based on the CHS) is a cool alternative history mod with all kinds of new ships and politcal overtones.

I am personally waiting for Nik to attach his Mod to the CHS so I can have all the OOB improvement of the CHS and all the tweaks of Nik's Mod <ducks to avoid Nik's backhand, grins and runs off>




Nikademus -> RE: Player made mods (12/28/2005 11:49:46 PM)

darrrr.................art? [:'(]




wild_Willie2 -> RE: Player made mods (12/29/2005 12:36:32 AM)

quote:

love your mod Nik, and I'm looking forward to trying this one.


Hi Nik.
I am seriously thinking about using your mod, but could you (again [;)]) specify what you have done exactly to the game..

Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP ;) .

How dit you do this (again ;) )?, I can remember that you where tinkering with A-A weapons (reducing effectives and increasing amour )

Please beam your knowledge fro your spacecraft onto my screen.

Thanks

William




Admiral DadMan -> RE: Player made mods (12/29/2005 2:37:14 AM)


quote:

ORIGINAL: Nikademus

Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.

General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.

Fixed the Zero (was nerfed in 4.2)

Scrubbed the UK carriers

Scrubbed Allied plane production

Shinano airgroup altered.

Burma resource adjustment

Corrected Burma JAAF/JNAF OOB (42A scenario)

*

See Speedy's AAR for a preview.




Crap I'm going to have to re-edit your new mod to make my "Mega Follies of Admiral DadMan" Mod... again...




Nikademus -> RE: Player made mods (12/29/2005 4:02:22 PM)

quote:


I am seriously thinking about using your mod, but could you (again ) specify what you have done exactly to the game..


ho boy. "alot" [;)] Best bet is to read the FAQ or wait for new version which will have a rewritten FAQ (a bit more comprehensive)

quote:


Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP ;) .


A2A 'efficiency' went down. (no uber CAP) Flak efficiency was reduced slightly from the 4.2 standard overall. Corrected a couple OOB bugs that made some ship based flak too powerful causing some nerfing. New FAQ will explain in more detail. Thx for your interest. Should be completed in a short bit.




Cpt Sherwood -> RE: Player made mods (12/29/2005 4:06:56 PM)

OK then, in holding pattern. [:)]




castor troy -> RE: Player made mods (12/29/2005 5:40:52 PM)


quote:

ORIGINAL: Nikademus

quote:


I am seriously thinking about using your mod, but could you (again ) specify what you have done exactly to the game..


ho boy. "alot" [;)] Best bet is to read the FAQ or wait for new version which will have a rewritten FAQ (a bit more comprehensive)

quote:


Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP ;) .


A2A 'efficiency' went down. (no uber CAP) Flak efficiency was reduced slightly from the 4.2 standard overall. Corrected a couple OOB bugs that made some ship based flak too powerful causing some nerfing. New FAQ will explain in more detail. Thx for your interest. Should be completed in a short bit.



Nik,

will you release your 5.0 whith the next official patch 1.8? Would like to start a mid 42 PBEM when 1.8 is out (want to take a look at the new ASW routine). Just a few questions: what are the 4E bomber replacement, production rates and how did the reduction in Japanese cargo capability turn out in your games? Itīs even hard to bring the ressources and especially oil to the home islands with the stock capability for me. After losing a couple of the bigger TKs itīs getting really hard.




Nikademus -> RE: Player made mods (12/29/2005 5:53:36 PM)

It was originally my intention to release 5.0 with the new patch, but given that the patch's release date could be a while in coming, I will release the new mod version when it's completed. While it can be used with either the beta patches or the official executible, the only thing to note in terms of choice between them is that 5.0 won't have my ASW changes in it so I would "recommend" playing it with the beta executible. (the two AAR games with Bombur and Speedy are currently using the beta...we are not running into any game-breaking problems)

4E - B-17E production totals 16 a month. B-24D will debut in nov 42 and IIRC will produce at 40 a month. Japan won't have to fear being smothered by 4E's in 1942 though they will find them extremely hard to knock down either by AA or fighters.

AK/TK - Change works very well. Everyone who has played it has commented favorably on it's slowing effect on pace. I especially like how it reduces AP capacity. Japan has alot of AP's but a large number of them now only have 750 capacity points per ship. TK's are more precious than ever.




Sardaukar -> RE: Player made mods (12/29/2005 5:59:17 PM)

Nik, have you considered trying DFalcon-way too ? (reducing firepower of air-to-air weapons instead of increasing durability) ?




Nikademus -> RE: Player made mods (12/29/2005 6:02:58 PM)

I experimented with it a while back. Did not like the results + I don't wish to disturb the relationship between light MG's, heavy MG's and Cannons.




tsimmonds -> RE: Player made mods (12/29/2005 6:05:27 PM)

quote:

AK/TK - Change works very well. Everyone who has played it has commented favorably on it's slowing effect on pace. I especially like how it reduces AP capacity. Japan has alot of AP's but a large number of them now only have 750 capacity points per ship. TK's are more precious than ever.


Sounds great! Coupla questions:

What size did you reduce the large AKs to? I presume they are still large enough to convert to AR etc?

I had been playing Prys mod (well, my own mod of his mod); I really liked having nearly all of the air units broken down. I assume your mod does not do this. But am I dreaming, or did Matrix remove the built-in limitation on the number of air units you are allowed to break down?




Nikademus -> RE: Player made mods (12/29/2005 6:35:58 PM)

The AK/AP/TK sizes match the changes made in Pry's scenario.

-air groups nooooooooooooooo! Did not break everything down to squadron/chutai level. Players have enough to do in the game as is without increasing the level of micro-management. my opinion anyway.





Terminus -> RE: Player made mods (12/29/2005 6:46:48 PM)

Nonononono!!! We need more micromanagement! Let's not just have pilot pools, but ground crew pools as well!




Sardaukar -> RE: Player made mods (12/29/2005 6:48:53 PM)

quote:

ORIGINAL: Terminus

Nonononono!!! We need more micromanagement! Let's not just have pilot pools, but ground crew pools as well!


And Geisha-girl..err...entertainment crew pools !! And I mean POOLS of them !! [:D]




Nikademus -> RE: Player made mods (12/29/2005 6:56:41 PM)

How do you 'combat load' crates full of blow up dolls? [;)]




tsimmonds -> RE: Player made mods (12/29/2005 7:01:38 PM)

My real question was:

quote:

did Matrix remove the built-in limitation on the number of air units you are allowed to break down?




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