RE: v1.2.18 Beta Now Available (Full Version)

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Latour_Maubourg -> RE: v1.2.18 Beta Now Available (1/19/2006 2:51:57 PM)

Same here but then with Spain. I had once an alliance with them as France, then a crossing treaty. But lately nothing. they used to move troops through my provinces which I didn't like. I declared war, nothing. I tried to annoy them with a "coup" thingie with a diplomat. Nothing. After that I violated their territory. Their attitude is red. So it shouldn't be a problem to declare war on them but still nada.

L-M




Khornish -> RE: v1.2.18 Beta Now Available (1/19/2006 3:01:29 PM)

Yeah, I get the ultimatum/declar war/ignore screen every turn, and no matter how many times I DOW it doesn't occur.




ericbabe -> RE: v1.2.18 Beta Now Available (1/19/2006 3:41:28 PM)

quote:

ORIGINAL: Khornish

Eric,

I am unable to declare war on Prussia, as Austria, in my game at all. Early on in the game I had an alliance with Prussia, they later cancelled it.

Now, a few years after the cancelled alliance, I notice that I cannot declare war on prussia.

There are no outstanding treaties that would prevent me from DOW.

My attitiude towards Prussia is the greenish face, so this _may_ have something to do with it, I don't know.


Do you have a common enemy? Nations with common enemies cannot DOW on each other.

(NB: there are several old threads in discussion of this.)





Latour_Maubourg -> RE: v1.2.18 Beta Now Available (1/19/2006 4:45:38 PM)

Ah I see. We got GB as a common enemy. But that shouldn't prevent me from attacking Spain, like Napoleon did in 1808?


L-M.




Kevan -> RE: v1.2.18 Beta Now Available (1/20/2006 12:29:19 AM)

To prevent 3-way battles in a single province, you're prevented from declaring war on your enemy's enemy. Unforunately, that does prevent the re-creation of some historical events and creates the opportunity for some "gamey" situations, such as being able to declare war on one nation just to make it impossible for another nation to declare war on you.




Latour_Maubourg -> RE: v1.2.18 Beta Now Available (1/20/2006 11:02:47 AM)

Understood, but I hoped that this was changed with the patches. It takes away some good gameplay.

L-M




malthaussen -> RE: v1.2.18 Beta Now Available (1/20/2006 11:09:41 AM)

I've often wondered how a three-way battle would work out in r/l. Seems to me, it would get kind of messy, but I think it would pan out about the way things ended up in the film The Good, the Bad, and the Ugly. Two of the competitors would make a temporary alliance against the third. Implementing this in a computer game, especially single-player, would be something very amusing to attempt. But in multiplayer games, it ought to be workable... somehow.

-- Mal




ericbabe -> RE: v1.2.18 Beta Now Available (1/20/2006 4:35:49 PM)

We added the rule in response to beta tester requests for it. It is the sort of thing we might be able to make a player option.




Falconius -> RE: v1.2.18 Beta Now Available (1/21/2006 5:27:27 AM)

Where do I find the Beta for download?




garoco -> RE: v1.2.18 Beta Now Available (1/22/2006 5:15:18 AM)

During the day of today we probe the game tcpip:
some things to better are:
1.- the letters are very small please increase 2 times of tall (in the screen strategy map)
2.- continue the problem to build lancers from province screen
3.- Diplomats donīt work in way client
We donīt probe still the detail battle
and the report frigates vs privateers donīt display in the event report




TexHorns -> RE: v1.2.18 Beta Now Available (1/22/2006 6:39:22 AM)

I must agree that the frigate vs privateer rule does not seem to be working. Since the 1.218 came out I have put out frigates to keep the privateers away and they just sit together in the sea area and never engage. I have not yet seen a report as well.




Erik Rutins -> RE: v1.2.18 Beta Now Available (1/22/2006 7:24:46 AM)


quote:

ORIGINAL: Falconius
Where do I find the Beta for download?


As this is a limited public beta, you will only be able to download it through our Members' Club. You will need to be registered there with your CoG serial number in order to access the Private or Registered Downloads, which include the beta patch. This will only be available for registered legal owners of CoG. Click on the "MEMBERS" link in our top navigation bar to register if you haven't done so already.

Regards,

- Erik




ericbabe -> RE: v1.2.18 Beta Now Available (1/23/2006 6:17:47 PM)

quote:

ORIGINAL: garoco
3.- Diplomats donīt work in way client


Are the diplomats moving, or is it just a problem that the order is resetting to "goodwill"? This is the one bug you reported that we have not been able to duplicate, so we are having a much harder time trying to resolve this issue.

Is anyone else experiencing diplomats' orders resetting in this way in TCP/IP games? I'm trying to ascertain whether there is anything system-specific involved in this.







Khornish -> RE: v1.2.18 Beta Now Available (1/23/2006 7:21:10 PM)


quote:

ORIGINAL: ericbabe

quote:



Are the diplomats moving, or is it just a problem that the order is resetting to "goodwill"? This is the one bug you reported that we have not been able to duplicate, so we are having a much harder time trying to resolve this issue.


Is anyone else experiencing diplomats' orders resetting in this way in TCP/IP games? I'm trying to ascertain whether there is anything system-specific involved in this.


In my MP game with Garaco the diplomats would move, but they would reset to goodwill orders each turn. He was host.







garoco -> RE: v1.2.18 Beta Now Available (1/24/2006 4:30:14 AM)

Certainly the diplomats reset the orders, only goodwill has effect




ericbabe -> RE: v1.2.18 Beta Now Available (1/24/2006 11:12:03 PM)

quote:

ORIGINAL: garoco

Certainly the diplomats reset the orders, only goodwill has effect


But they are able to be moved?




garoco -> RE: v1.2.18 Beta Now Available (1/24/2006 11:50:26 PM)


quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: garoco

Certainly the diplomats reset the orders, only goodwill has effect


But they are able to be moved?


Yes




JavaJoe -> RE: v1.2.18 Beta Now Available (1/30/2006 12:18:53 AM)

quote:

ORIGINAL: ericbabe

quote:

ORIGINAL: JavaJoe

Still getting the same problem on loading the system crashes on the "y" in copywrite.

:)


Have you tried updating your sound-drivers? The one time I've been able to duplicate the crash you described was on a machine with out of date sound drivers. (Note that Windows didn't think the sound drivers were out of date, which made detecting the problem rather difficult.)




I have Realtek AC97 sound

I've updated it the latest update was in Novemeber of 05.

I've updated the graphics, the monitor....I can't think of anything else that needs updating.

Although I'm up for suggestions.




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