el cid again -> RE: Soerabaja (1/12/2006 7:45:14 PM)
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quote:
How many ship slots are still open? Would this remove a more important vessel (considering that other than allowing MLs to load, a level 9 port isn't that much better than a level 8)? Essentially none. I just added the Soviet Fleet and had to ignore most of the submarines - and smaller craft (minesweepers, sub chasers - you get only 4 per class) - due to slot issues. I will change this in RHS - there will be a lot of missing important ships - and a number of free slots for others to use. I will change it by getting rid of non functional units (eg the LSM(R)) or things that make no technical sense. [We have no business including tiny auxiliaries like fishing boat MS and PC for IJN - there are MORE of these than total slots anyway - those we play with are EQUAL to real MS or SC for certain functions - utter nonsense - and players hardly could handle managing all the real vessels. The US army had more vessels than the USN - the list is vast! We should simulate only vital vessels. Now in my mechanical game, I even have fuel barges in naval bases! Talk about management issues!]
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