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KG Erwin -> RE: Does National Pride Really Play a Part in These Discussions? (1/19/2006 3:37:26 AM)
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quote:
ORIGINAL: 264rifle Just ran across an old magazine in the basement that might give some peaple food for thought. Sept. 1979 issue of "War gamers Digest" There was an article on the Waffen SS. The author of the article was rating the different SS divisions as to "morale" to fit into a miniatures rule set called "Tractics" which had 4 catagories to rate troops. Elite, Veteran, Regular and Green. OF the 41 SS divisions (some numbers were used twice) The author of this article rates 7 divisions as Elite, 4 as veteran, 10 as regular and 20 (almost 50%) as Green. Just one mans opinion. I am not suggesting any changes in the current SS ratings. I am just pointing out that EVERY nation had both good and bad troops and the game designers have to represent them in a way that is also "FUN" for the gamers. SS troops with a morale/exp rating of 30/30 would be no fun. Scenerio designers can of course (and maybe should[&:]) modify the ratings for a good scenerio. That said, if a nations ratings are so low as to make the game almost unplayable ( don't know, haven't tried the new ratings yet) then the ratings should be looked at. The "national ratings" are an average, which can result in a wide variance in the quality of the troops within a given core force with the national-ratings preference set "on" . For example, a 1942 Marine core force can have a few units with experience levels as high as 80-85 (a few Raiders/Parachute troops/engineers) , with others as low as 45-49 (the grunts given basic training and then immediately shipped overseas to fill out the TOEs of the combat units). It averages out to about 58-59 exp points for the whole force. Given the fact that the previous Marine experience in WWII (until August 1942) was defeat after defeat, this represents the USMC as it was at Guadalcanal. The only thing that even made them "average" was the number of officers and NCOs who had served either in WWI or the so-called "banana wars" of the 30s. A hardcore of combat-experienced personnel DID exist, and this helped the overall quality of the units entering combat for the first time. This is just one example of how the ratings work. Other factors came into play in the ratings we now have. Quality of training, the health care system of the countries, national morale, trust in their government, standard of living etc. Taking all of this into consideration, do you really think that the average Soviet conscript of 1939-41 was better equipped and motivated to die for his country than the average American volunteer of 1941-42? Think about it. Put yourself in their place. Now, after all that, the game code overlays all of the myriad factors of weapons quality, fire control procedures, radio communications, supply procedures, etc etc, and we have a reasonable facsimile of the fighting potential of a given country during the 1939-45 period, with qualities that change over time. We can quibble over details, but the bottom line is, with all design factors in synch with the code, we get historical results, and that's what was intended.
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