Another newby question, Moral (Full Version)

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cvn65 -> Another newby question, Moral (1/18/2006 7:38:14 PM)

How do you raise unit moral? Rest, better leader, what?
regards




niceguy2005 -> RE: Another newby question, Moral (1/18/2006 8:00:53 PM)

I'd like to hear others responses to this question also.

However, I believe moral is much like supply and replacement systems in WiTP. That is, it has many factors that affect it. Moral will be significantly lowered by "bad" situations like severe casualties, forced retreat and low supply levels. "Good" things like rest, good leadership, the presence of HQ units and most of all victory will raise moral.




Mr.Frag -> RE: Another newby question, Moral (1/18/2006 8:01:39 PM)

1) Rest
2) Supply
3) Support
4) Leader

in that order




Mynok -> RE: Another newby question, Moral (1/18/2006 8:26:30 PM)


Sometimes we call it morale......... [:D]




Feinder -> RE: Another newby question, Moral (1/18/2006 8:35:04 PM)

I don't think you do anything about their morals at this point. Young GIs in a foreign country surrounded by South Pacific girls...

I'm thinking, give 'em the lecture on STDs and hope for the best.

[;)]

-F-




niceguy2005 -> RE: Another newby question, Moral (1/18/2006 9:20:11 PM)

Spelling...smelling. Nobody rownd here evah maed a buck bye spelling




Rob Brennan UK -> RE: Another newby question, Moral (1/18/2006 9:32:55 PM)

For leaders i believe inspiration is the stat checked for morale increase and leadership for combat ability. So if your rebuilding units maybe move a CO with good inspiration as opposed to one with 'leadership' also i am 55% sure ( i.e not very) that admin skill may be a factor ?? anyone else care to make a guess on this ?




niceguy2005 -> RE: Another newby question, Moral (1/18/2006 9:34:36 PM)

I thought admin skill applied mainly to the repair of disabled components, to supply and to replacements.




Skyros -> RE: Another newby question, Moral (1/18/2006 9:44:01 PM)

From Joel Bilings, I substituted Leadership and insporation for Skill and Morale.

Follow the link for more info.
http://www.matrixgames.com/forums/tm.asp?m=797513

SKILL:
Leadership roll by air unit leader effects pilot experience gain

MORALE:
Inspiration Rolls effect number of patrol aircraft that fly
Inspiration Rolls effect number of strike aircraft that fly
Inspiration roll effects land unit fatigue reduction
Inspiration roll effects land unit morale reduction due to fatigue
Inspiration roll effects land unit element disabled due to fatigue
Inspiration roll effects disabled land unit element destroyed due to fatigue
Inspiration roll effects air unit morale recovery
Inspiration roll by HQ leader effects attacking land unit assault value
Inspiration roll by HQ leader effects defending land unit assault value
Inspiration roll by unit leader effects attacking land unit assault value
Inspiration roll by unit leader effects defending land unit assault value





Rob Brennan UK -> RE: Another newby question, Moral (1/19/2006 2:55:41 AM)

thanks skyros




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