TheElf -> RE: PLEASE FIX AIR COMBAT! (1/23/2006 8:20:58 AM)
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I agree with Joe Wilkerson. I think we all agree that smaller engagements are fine, large ones aren't. I have regular encounters in China and even in the S/SW Pacific where only one, two, or even three aircraft are shot down. Total. I also see my P-38s have a bad every now and again vs. Tonys and even A6M2s. The difference is I try not to get into the typical WitP player's "keeping up with the Joneses" rut. I'm beginning to believe the cold war-style arms race in the sky's of WITP and human nature are really the culprits of the whacked A2A model. What I mean by this is players often see an A2A battle where they didn't get the upper hand and think; "Hmmm... next time I'll get him, I'll just send more aircraft..." the next turn the disappointed opponent thinks; "hmmmm...ok I see how it is, let's see him beat THIS..." and the Numerical advantage race is on. The people I see posting the "This air model is broken!" threads tend to have retardedly large air battles where the already weak A2A system sees what the "bad man" is doing, puts on it's safety helmet, and proceeds to lick the inside window of the short bus in hopes the "bad man" will stop.... Yes, the system is weak. Yes it needs to be "fixed". Yes, there are too many 4E bombers. Yes it's too easy to close an airfield. Yes, the KB's CAP is impenetrable. Yes, large air battle result in lopsided results, BUT.... I've said it once. I've said it 100 times: "Garbage in = Garbage out" "Ahistorical use = Ahistorical results" Jim D Burns, I am not claiming you are one of these people. I see your results and I see a bad ahistorical result. It sounds to me like PDUs are having there way with you and your opponent is not playing responsibly with them. Though I could be wrong. For all players: Player discipline, a working knowledge of WWII air combat history, and the internal 8u!!$#it filter should precede any turn. If you stick to the realm of combat in the Pacific reality, and play intelligently rather than belligerently you'll find the results more palatable. Here are some hints: 1. Don't put more aircraft at a field than it can handle 2. Don't mass every level bomber you have against one target. Some LBs were designed for a particualr mission. Use that LB for its historical mission. ex. Leave Beauforts on naval attack and B-26's on Ground or airfield attack 3. Keep a mix of aircraft types at a field 4. Never base more than one B-17 group at a given field and only target them in groups size raids. 5. With PDUs on Allies 2E LB should be limited to 2E upgrades. Same for 1E bombers. 6. Cover all your bases. Avoid stacking EVERYTHING in one place. Spread'em out. 7. Rest your air units. Don't be in such a hurry to wipe out the enemy. Divide large fighter units and give them different missions. Keep an eye on morale and rotate units back to rear area fields to recuperate morale. also train the replacement pilots for a couple days before hurling them back to the front. 8. limit heavy bomber units to flying every other day in realistic numbers. Back in the day when RTS(real time strategy) games where en vogue, the big complaint was the "tank rush". I'm sure everyone here has played some kind of RTS, particularly Command & Conquer. For anyone who doesn;t know what the "tank rush" is, it was when a player built and built tanks and tanks, and MORE tanks. At some point when he thought he had enough, he clicked and dragged the "get all box" around them and then clicked on his opponents base. The result? A dimwitted cluster f--- of a plan to destroy the opponents productions facilities and such all at once and win the match. Wow. That's great. Lots of fun, and not probably the way the game designers imagined the game would be played. I'll argue here that there has yet to be a game designed that can design human natures will to defy the rules out of it. There is always a loop hole, a cheat, a unimaginative tactic usually involving massing one thing or another in unimagined numbers and rolling over everything. Thus the state of the A2A model in WitP today....
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