Ron Saueracker -> RE: PLEASE FIX AIR COMBAT! (2/5/2006 11:04:20 PM)
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ORIGINAL: treespider quote:
ORIGINAL: Ron Saueracker quote:
ORIGINAL: Crimguy I'm ashamed to admit that I read most of this thread, even after promising myself I wouldn't get embroiled into any rants. I really like this game, and after 18 months really want to love it, but I think I'm going to have to finally admit it's screwed up beyond repair, hope someone starts from scratch on a similar project, and just try to enjoy my pbems despite some wacky outcomes. It's the "healthy" thing to do, and I suggest you all take a step back and stop bitching about the mechanics. It's like complaining that it keeps raining. Anyone with me?[&:] Agree somewhat but what's the point in attempting a WITP 2 if the various issues in WITP are not ironed out and explored further? Seems to me this game may as well be used as the test bed it actually comes across as. Fix the bugs, watch play for a year or so more, tweak various issues again, and so on. Then, when someone does attempt the project again they will have some idea and some experience. No point in just regurgitating the same concepts and design assumptions over and over as has been done up to now. You end up with something that hits a target like a shotgun rather than a tight grouping. A few shots in or near the bull, the rest just fanning out further and further from centre. But why run tests with a system that is broken...After a while I'm sure it became apparent that the square wheel just wasn't cutting it. EDIT: Yes a bit harsh but afterall nothing would ever get fixed if no one complained. I agree, that's why this nonsence about testing everything while AARs do more than sterling service in this regard is another cop out. When a kid or two gets killed at an uncontrolled intersection, do we have to blow 50 grand on a "study by committee" or simply put a stop sign up and see what happens. My point is this game can be useful to try new game concepts, change assumptions, design practices etc when the current ones used in the game are shown to be wanting.
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