hakon -> RE: US entry and 1941 Barbarossa (1/24/2006 9:23:15 PM)
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: c92nichj quote:
ORIGINAL: Cheesehead quote:
Getting option 34 in mar/apr of 41 (which I have seen a few times) In a game I'm currently playing I geared up in J/F 40 and passed War Appropriations in J/F 41. I hear all the time about those extraordinary USE results, but in the games I play, War almost always break out close to the historic date(and close to the war option 34) with a variance of about two turns up or down. But maybe that's just what happens in my games. I believe that the range of when the US enters the war (and gears up) is dependent on 2 factors: (1) the luck of the draw, and the (2) the skill of the players. When new comers (or experienced, poor players) play the game, it is #2 that dominates when the US enters the war. When good players play against each other, then the role of #1 becomes more important. As Mziln points out, there are many different controls available to both sides. However, skilled players assume that those controls are all being handled correctly to maximize the outcome in their favor. They therefore reduce the time of US entry and gear up to #1 exclusively. That is the point where most of you start this discussion. I am comfortable with leaving the rules (and distributions) as they are for the default settings. It might be worthwhile to develop a 'standard' variation of the distributions for experienced players to use when they compete against each other. But I am not in charge of that![;)] quote:
the time of US entry and gear up to #1 exclusively. That is the point where most of you start this discussion. I am comfortable with leaving the rules (and distributions) as they are for the default settings. It might be worthwhile to develop a 'standard' variation of the distributions for experienced players to use when they compete against each other. But I am not in charge of that! There is not much skill connected to US entry, except for one effect (which I will come back to). EVERYTHING revolves around option 34, and most players are aware of that, at least if they have played the US at least once with the current entry system. ALL other options are taken to maximize when you can pick option 34. So for the skill part: There is an asymmetry for when it is a good idea to make actions thay may cause chits. The most important assymmetry, is that if US entry is already late, actions matter much less, since the US can pick 2 chits per turn in 42, anyway. (The 1942 probability curve is half as wide as 1941 probability curve, so a chit to or from matters much less). On the other hand, if US entry is just a little bit early, every chit counts A LOT. In that case, neither side should make _any_ actions that affect US entry. In particular, Japan needs to be careful in china in this case, and Germany can try to avoid being agressive in the balkans, and can delay aligning finland. But the effect of this is pretty minor, partly because the cost of not taking those countries when you can, and partly because of the net effect is rarely more than 1 chit, assuming that both sides are aware of the effect.
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