RE: MWiF Tutorial (Full Version)

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composer99 -> RE: MWiF Tutorial (9/24/2007 10:26:35 PM)

Even veterans can benefit from concise summaries of the rules. In our game, I know of something that we've been doing wrong for ages until now and something we're still doing wrong that isn't important enough to correct this game. There have been a couple of posts elsewhere where other people who have played for many years have admitted to running into similar sorts of problems.

I'm thinking of churning out a set of "quick reference cards" that allow for rapid answering of simple rules questions without flipping through pages of rulebook.




kram -> RE: MWiF Tutorial (9/25/2007 5:16:06 PM)

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.




Shannon V. OKeets -> RE: MWiF Tutorial (9/25/2007 7:50:21 PM)


quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.




Neilster -> RE: MWiF Tutorial (9/26/2007 3:40:04 AM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.

Apparently, when it was very misty and all the ships were sounding their hooters to let the others know where they were, it was known as "Foghorn Leghorn" [:'(] A little cartoon joke there...

Cheers, Neilster




Shannon V. OKeets -> RE: MWiF Tutorial (9/26/2007 5:01:26 AM)


quote:

ORIGINAL: Neilster


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.

Apparently, when it was very misty and all the ships were sounding their hooters to let the others know where they were, it was known as "Foghorn Leghorn" [:'(] A little cartoon joke there...

Cheers, Neilster


"I keep all my feathers numbered for just such emergencies."




Smiffus64 -> RE: MWiF Tutorial (9/26/2007 9:44:47 AM)

Footnote: The inland sea was called Zuiderzee before the afsluitdijk was completed, after that the name was changed to IJsselmeer.




quote:

ORIGINAL: Froonp

quote:

quote:


ORIGINAL: Shannon V. OKeets
Is there a name for the Zuider Zee canal? Amsterdam canal? I would like to clearly label it as a canal rather than depend on the visual image (or someone having read Harry's adjudication).

I don't know if there is a name, and I don't know if it is really a "canal" in reality.
Reality, is that the Zuider Zee is a lake closed from the Sea by a Dam. The Dam was built in 1927-1932.
I'm not even sure that there are locks to allow shipping inside. But, even if there are, invasions and other war-things are impossible.
There is a road on the dam, allowing crossing, a-la river crossing, thus the "Canal" hexside. Representing the "crossing" as a river would not feel right neither, as real geography is not like a river here, so I guess that a canal is the best finally.

It is called the Afsluitdijk (Closure-dike).
See here for details, and a picture : http://en.wikipedia.org/wiki/Afsluitdijk
Also, there was a battle fought for it in 1940, mentionned in the article, without details.
Also, it mentions a system of locks for the ships to enter it. So making the hexes of Zuider Zee available for debarking units (not invading) and providing supply from the North Sea for the troops who control the Afsluitdijk seems to have a sense, but I do not believe that WiF would have the game mechanic to support this antagonism (not invadable, not bombarbadle, but debarkable and suppliable from the sea).





Shannon V. OKeets -> RE: MWiF Tutorial (9/28/2007 8:57:48 PM)

Patrice has been working on some summary pages for the what all the numbers mean on the units. Here are 4 of the 5 pages - I need to make some corrections to the code (dirty corners) before the naval page will be presentable in public.

[image]local://upfiles/16701/B428C0A6EF6D41D59C5386C6B3BCC836.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/28/2007 8:59:29 PM)

These will go into the players manual and I am going to add them as summary pages at the end of their respective tutorials (i.e., air, land, and naval unit tutorials).

[image]local://upfiles/16701/C5C5AAD428A6476FB103F5B218065EC9.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/28/2007 9:01:06 PM)

Yes, there are that many different land unit types. And typically special code for each one of them for movement and combat.

[image]local://upfiles/16701/97F87539D2354709BBFF0DE43347F00F.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/28/2007 9:02:16 PM)

4th and last in the series. When we have the naval one polished, I'll post that too.

[image]local://upfiles/16701/C9E52EE541F44058AE776017B3B8C02C.jpg[/image]




composer99 -> RE: MWiF Tutorial (9/28/2007 9:23:50 PM)

Looks good.




Froonp -> RE: MWiF Tutorial (9/28/2007 10:35:41 PM)

quote:

ORIGINAL: Shannon V. OKeets
4th and last in the series. When we have the naval one polished, I'll post that too.

I've corrected the error in the text in this one ("white numbers" for the 14 Chinese Reserve Army).




wosung -> RE: MWiF Tutorial (9/28/2007 10:45:19 PM)


quote:

ORIGINAL: Shannon V. OKeets

Yes, there are that many different land unit types. And typically special code for each one of them for movement and combat.

[image]local://upfiles/16701/97F87539D2354709BBFF0DE43347F00F.jpg[/image]



Army Group and Army both as XXXX?
The former should be XXXXX, like Manstein.

Regards




wosung -> RE: MWiF Tutorial (9/28/2007 10:46:45 PM)

Btw: really beautiful counters!

Regards




Shannon V. OKeets -> RE: MWiF Tutorial (9/28/2007 10:55:36 PM)


quote:

ORIGINAL: wosung

Btw: really beautiful counters!

Regards

Thanks. They are exactly what are shown on the screen at highest zoom.




Froonp -> RE: MWiF Tutorial (9/28/2007 11:07:17 PM)

quote:

ORIGINAL: wosung
Army Group and Army both as XXXX?
The former should be XXXXX, like Manstein.

I've corrected that error too. Thanks Wosung !




brian brian -> RE: MWiF Tutorial (9/29/2007 2:31:42 AM)

I thought the Finnish MECH was actually elite? terribly minor point.

Excellent work, thank y'all as always!




doctormm -> RE: MWiF Tutorial (9/29/2007 3:53:44 AM)

How does MWiF display the Sunderland flying boat sub hunter?




Arron69 -> RE: MWiF Tutorial (9/29/2007 4:11:01 AM)

maybe tell that the attacknumber in brackets is defensive only?

Besides that wosung is right really nice counters.

Edit: typos.

Andi.




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 5:16:23 AM)

Comme c'est.

[image]local://upfiles/16701/8DA47F87DF504C27BFBE0E306092F216.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 5:17:54 AM)


quote:

ORIGINAL: Graf Zeppelin

maybe tell that the attacknumber in brackets is defensive only?

Besides that wosung is right really nice counters.

Edit: typos.

Andi.

That is done 2 units above.




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 12:01:47 PM)

Here are some more Help pages by Patrice.

[image]local://upfiles/16701/41537271D63149D79744DF0680ABCF27.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 12:03:21 PM)

Like those for the units, I will add these to the end of the tutorial on the map as summaries. They will also be part of the player's manual.

[image]local://upfiles/16701/E6AC2FD6116049518A77C12CFC164ECF.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 12:05:01 PM)

These have some overlap with the tutorial on combat, but I think placing them altogether will make them easier to find when the player wants to reference them.

[image]local://upfiles/16701/F36B25AC1113437D95D4809D875EBC33.jpg[/image]




Shannon V. OKeets -> RE: MWiF Tutorial (9/29/2007 12:07:15 PM)

4th and last in the series. I want to revise a lot of this text. There is plenty of room and the terseness of the English here makes it seem quite stilted - in some cases even grammatically incorrect.

[image]local://upfiles/16701/F7531D2DD9C64B9B9B589779D5D8A0B3.jpg[/image]




Jimm -> RE: MWiF Tutorial (9/29/2007 1:52:13 PM)

Looks salivatingly good.

Perhaps mention the antiair factor as well as AT for the motorised AA on the land unit display?




doctormm -> RE: MWiF Tutorial (9/29/2007 6:33:28 PM)


quote:

ORIGINAL: Shannon V. OKeets

Comme c'est.

<snip pic of Sunderland>


Can something about that be added to the help pages? If space is an issue, replace the Gabbiano, and use the Seiku as an example of a flying boat and primary/secondary designation.




Plainian -> RE: MWiF Tutorial (9/29/2007 8:10:29 PM)

The C-54 could possibly be dropped from the chart. The Ohka has a Defensive Air Rating and the Me323 has Transport Ratings which can be used.




Froonp -> RE: MWiF Tutorial (9/29/2007 8:22:05 PM)

quote:

ORIGINAL: Plain Ian

The C-54 could possibly be dropped from the chart. The Ohka has a Defensive Air Rating and the Me323 has Transport Ratings which can be used.

For the moment, I updated the bitmap by changing the text for the subhunter's factors. I'm loathe to add a third one to the bitmap, especially because there are only a couple of counters in the case of the Sunderland, and there are already 2 subhunters on the bitmap.

I added the mention of AA factor to the AA unit too.




Peter Stauffenberg -> RE: MWiF Tutorial (9/30/2007 1:22:42 AM)

quote:

ORIGINAL: Shannon V. OKeets

4th and last in the series. I want to revise a lot of this text. There is plenty of room and the terseness of the English here makes it seem quite stilted - in some cases even grammatically incorrect.

[image]local://upfiles/16701/F7531D2DD9C64B9B9B589779D5D8A0B3.jpg[/image]


I wonder about point 9. The text says "Lake hexsides.....". But the only terrain using note #9 is all sea hex sides. So should the text be changed to "All sea hexsides....."?




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