FlashfyreSP -> RE: Wish List, Where would you like to see SPWaW go? (2/21/2006 5:04:00 PM)
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Personally, I'd like to see some improvements on the 'designer side' of the game before spending a lot of time trying to bring more 'reality' into our cyber-battlefield. Why not improve some other areas first? 1. As many have said, more OOB slots. Particularly for Units and Formations. This would allow a redesign of them to accomodate many more varieties of units, rather than the usual '1 unit covers all' system that must be used now. 2. Adding a 'month' component to the End Date. It would alleviate the 'overlap' that you get with some model changes. Most useful with formations, allowing one TO&E to 'take over' another without having both appear in the Purchase Screens at the same time. 3. Increase the terrain types. Add code to allow more 'families' of terrain, ones that have the same benefits as the basic types but are different in appearance. For example, Bare Earth that is a 'Mixed' type, Underbrush that acts like 'Rough', or Soft Sand that is 'Swamp'-like in nature. 4. Fix the exisiting Terrain LOS problems: Level 0 Sand Dunes blocking LOS from higher elevations, high visibility allowing 'sight' through wooded hexes, inability to 'see' past Hedges, but able to 'see' past Stone Walls. 5. Add more Heights. Even a few would be nice. Level 4 & 5 Hills would make for better mountain maps. 6. Clean up the SHP files for Unit Icons. Too many potential SHP images not available to use, many that are available share hulls or turrets across different SHP files, more 2-part SHPs are needed. 7. Fix the 'switch' that prevents the Axis nations from using the Desert-set of SHP files for Unit Icons like the Allied nations can. 8. Create 'split' OOBs for some of the major nations. Germany, US, UK, Soviet for starters...Germany could split at the end of 1940, US at the end of 1943, Uk at the end of 1941, Soviet at the end of 1941. Also, split the two Spanish OOBs and use them for other groups. Beginning in 1939, they could switch to, say, the Waffen-SS (removing some units from the basic German OOB) and the Partisans, or something like that. 9. Add more 'clone' Unit Classes. For example, we only have one Anti-tank Gun class, not counting the SP-ATG; make a Heavy class for those big guns like the 88, 90, and 105. Add some more Platoon HQ types: esp. Engineer Plt Hq (same abilities as engineers), Commando Plt HQ (same as Special Forces), and Cavalry Plt HQ (same as cavalry). Others could include Company HQ or Light Flak (for MG-armed units). 10. Either add more Reinforcement positions, or improve the routine to allow the reinforcement aspect to be applied to the unit in its deploy hex. Very good for designers who want to 'force' the AI to make a broad-front attack with a large reinforcement group. Well, that's enough for now.
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