witpqs -> RE: The new ASW routines (1/26/2006 2:08:45 AM)
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quote:
ORIGINAL: dereck Pre-new ASW routine I'd have subs attack Jap ships and get away cleanly with some being damaged or sunk. Post-new ASW routine EVERY time my submarines attacked Japanese ships they were either sunk or received 30+ SYS and/or float damage. Not once did I have a submarine get away without being mauled. Totally unrealistic. I'm not talking air ASW routines but the fact that after the new routines it was impossible for me to conduct submarine warfare. This is despite the fact that I was playing my own scenario in which I weakened depth charge values so I know it was strengthed drastically. It sounds like you might be in the middle. The way I understand it, there are stages to the ASW type changes throught the various patches: - Subs get hurt bad but are hard to find. - Subs get hurt bad and are easy to find. - Subs very survivable vs. surface ASW, still get hurt bad vs air ASW, and are easy to find. - Subs very survivable vs. surface and air ASW, easy to find that they are in a hex but difficult to get sighting of high enough quality to attack a sub (in other words easy to get vague sighting that sub is in the hex but hard to get good fix on subs location within the hex for attacking it). [This is the current state in 1.795 Beta]
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