David Winter -> RE: Playable Demo? (1/28/2006 2:01:17 AM)
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I've given some thought to a demo and I'm not convinced there is a good way to do one. So much of the game is open source that it would be virtually impossible to have a demo that couldn't be modified into an almost full version of the game. The only way around this is to actually branch from the full release code base and create a code stream for a demo with hard coded values for quarter time and and whatever other restrictions the demo would include. This introduces a bunch of logistical issues I really can't deal with at the moment. That and the fact that you would be restricting the user from experiencing the core feature of the game, which is its flexibility.
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