tsimmonds -> RE: Advance building Jap CV's (1/31/2006 4:01:32 PM)
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are these numbers right? 3 times 68 is 204 and 2 times 68 is 136. So I can't multiply or add (comes from years of using Excel). At least I was close. [:'(][;)] quote:
And what of the way the manual is written it appears to imply that the cost between 10 * dur and 30 * dur is the durability? Please explain this 2 times durability for this time period. 13.2.3 p.182 "Ships with accelerated production will use double the shipyard points for the additional delay removed (3 times durability for 2 days delay removed)." Seems pretty clear. I think 13.7 is written incorrectly. But it's easy enough to test. Fire up a fresh H2H scenario 15. Halt Yamato, Musashi, Shinano, Taiho, Junyo, Hiyo, Ryuho, Shoho, DD Makigumo, I-11, I-27, I-28, I-29, I-30, I-31, I-32, I-33, I-34, I-35, I-36, and I-176. Then set one of the Unryus for accelerated construction. Stand down all air units to speed things up, and let the game run for one day. At the start of the next turn there will either be 1038 shipbuilding points, which means that it works as I describe, or there will be 1106 shipbuilding points, which means that I need to polish up a general apology as well as go into my PBEM and accelerate more ships. [;)]
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