CHS 1.04 - engine production bug (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


shoevarek -> CHS 1.04 - engine production bug (2/5/2006 6:24:21 AM)

Hi

I did not know when to put this as it probably does not belong to the official WiTP bug forum so I created new thread. Unfortunately during gameplay I found a bug in CHS scenario. The new engine types (advanced nakajima and mitsubishi) have fixed availability date. That makes japanese R&D useless on few occassions. Here are the examples:

Plane Av In game Av En Av
------------------------------------------
N1K1 8-43 6-43 9-43
P1Y 10-43 ? 9-43
Ki46III 1-43 1-43 12-42

Although I already have N1K1 designs I can not produce planes, cause I do not have engines. [X(] I wish I had the save game editor. I offer six-pack of good polish beer for save game data model. Can anyone help??




Ron Saueracker -> RE: CHS 1.04 - engine production bug (2/5/2006 8:05:44 AM)

I think this may have been done intentionally but not sure.




Tanaka -> RE: CHS 1.04 - engine production bug (2/5/2006 10:17:48 PM)


quote:

ORIGINAL: shoevarek

Hi

I did not know when to put this as it probably does not belong to the official WiTP bug forum so I created new thread. Unfortunately during gameplay I found a bug in CHS scenario. The new engine types (advanced nakajima and mitsubishi) have fixed availability date. That makes japanese R&D useless on few occassions. Here are the examples:

Plane Av In game Av En Av
------------------------------------------
N1K1 8-43 6-43 9-43
P1Y 10-43 ? 9-43
Ki46III 1-43 1-43 12-42

Although I already have N1K1 designs I can not produce planes, cause I do not have engines. [X(] I wish I had the save game editor. I offer six-pack of good polish beer for save game data model. Can anyone help??


Lemurs! should know about this...




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.65625