Shannon V. OKeets -> RE: Start of Game Screen (2/8/2006 5:56:09 PM)
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ORIGINAL: amwild Steve, Since I am a relative newbie to WiF, I can't really comment on all these options. However, a friend asked me the following rules-based question, which I am now passing on as well as I undetstand it: In cardboard WiF, production is limited to those unit types for which there are counters available in the box and not yet deployed to the map - i.e. only a limited number of any unit type can be produced. Since a computer does not have any such physical limits on the number of each unit type counter that can be produced, is it possible to set an option so that: 1. The numbers of each unit type that may be produced is limited to those available as counters in cardboard WiF or 2. Unlimited numbers of each unit type may be produced. I would expect that there may be named units - such as HQs - that it might not be desirable to produce in numbers in excess of those available in cardboard WiF. So, will MWiF have limited, unlimited or selectable limits on production of units? My judgment is that the limited force pools is one of the most distinguishing characteristics of WIF as a wargame. It is one of the fundamental concepts that the designer(s) built the rest of the game around. Indeed, with all the thousands of changes to the maps, units, and rules over the last 20 years, it has remained a fixed constant. To my mind, changing this element of the design would invalidate calling the game WIF.
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