Game mechanic question: (Full Version)

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Afrika Korps -> Game mechanic question: (2/8/2006 10:06:20 PM)


Is there a difference in damage dished out say if a 10 man squad can shoot 6:6:5:6 and a 20 man squad with the same number of shots? It would seem to me that a squad of twice the size can dish out twice the firepower, all things being equal as far as rifles and grenades.

Also, since they are the same size rating (?) does that mean damage is applied equally, with the advantage going to the larger squad as it can take more hits before it is destroyed and can maintain a larger volume of fire over that of a 10 man squad, even with 30% losses. Is this the case?




Goblin -> RE: Game mechanic question: (2/8/2006 10:08:42 PM)

The first weapon of a squad factors in the number of men firing, based on experience, to hit chance, etc. You will generally kill more with bigger squads, I believe, since the computer checks for more men as far as hits go.

Size is factored into spotting (larger=easier to spot), and the enemies chance to hit you.


Goblin




Goblin -> RE: Game mechanic question: (2/8/2006 10:31:30 PM)

quote:

Experience plays a larger role in general. The number of men firing "primary infantry"
class weapons is determined by an experience check. The total number of men killed is
now adjusted by experience checks.


From the manual. More men will give you more chances because you can end up with more men firing if checks continue to be successful past the smaller units overall number of men.



Goblin




FlashfyreSP -> RE: Game mechanic question: (2/9/2006 2:59:32 AM)

Also, the 'dispersion' level for a squad differs depending on it's Crew Size (as well as other factors). A larger squad will take longer to reduce to its 'dispersion' point...a typical squad 'disperses' when it suffers it has only 3-4 men left in its crew. A 10-man squad will hit this point sooner than a 20-man squad.




Goblin -> RE: Game mechanic question: (2/9/2006 6:02:16 AM)

Flash is correct.

"When a unit has sustaining greater than 60% casualties, a morale check may result in the unit “surrendering or dispersing” From the manual.

So 60% of a 10 man squad is 6 casualties, while a 20 man squad is 12 casualties. At one casualty per turn, the 20 man squad can stay in it for 12 turns before a check to disperse, while the 10 man squad would check after 6 or so turns.



Goblin




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