Greg McCarty -> (7/9/2000 11:54:00 AM)
|
I dont know. I think we in the modern era
take a lot forgranted about unit cohesivness;
particularly with the relatively primitive
wireless sets used 55-60 years ago. Not only that, but much of the time they were using KEY; not radiotelephone. Take a look at pictures of these sets sometime. Just moving them and setting them up again was a chore. Even the compact European models often consisted of two or three interconnected metal cases --one just to contain the batteries. We're not talking cell-phones here folks, or even walkie-talkies in most cases. The visual range idea makes sense however, but even there I would use a probability modifier.
Just because units can see each other, does
not mean they are effectively communicating.
We've read accounts of this sort of thing numerous times in combat histories where the obvious under fire wasn't so obvious. Quite honestly, I'm beginning to gain a lot of respect for the idea that this game FORCES one to engage in displined unit coordintion at the platoon level. I think it is a fairly
accurate reflection historically. Perhaps a few tweaks are in order, but the kind of nearly autonamous behavior we saw in units in the earlier SP versions probably was not
practicable in reality, particularly with
armies like the Russians, who (for the usual paranoid reasons) kept the use of radios to a minimum.
quote:
Originally posted by Nikademus:
good idea Ken!
here's what i would propose.
an automatic 'in contact' status if the unit is within the contact (visual) range of the higher link in the CC chain (i believe the range is 3 hexes)
otherwise, and assuming the unit in question has a radio, then base it on a % chance influenced by the leadership ratings of the HQ.
such a system would prevent abuse and negation of the CC rules, but weed out such erronious situations like the one i had where my A0 squad was *right next* to a subunit that had lost its command link and was stuck with an old objective (and hence could'nt change course to follow where the axis of the battle had shifted to)
|
|
|
|