David Winter -> RE: arcade & simulation (2/14/2006 7:57:55 PM)
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The arcade play is a slimmed down version of the arcade play for NFL Fever 2000 (the only pc version they did). It has D-pad control over the movement of the player and buttons perform actions. When you want to throw the ball little icons show up over the receivers you can pass to and you press the button that matches the icon. The slimmed down part of it is that due to the lack of animations, there are no spin moves or straight arms. You can side step but that's about the extent of the "arcade movements". Also, the passing isn't a case of holding down the button longer for a bullet or tapping it for a lob. When you press the button to throw, the normal coach mode engine takes over and the pass and reception (and defensive side of things) is handled by the same code as the coaching mode. So on screen player skill attributes take care of all of that. Once the ball is caught, then you control the ball handler. Other arcade features people are probably used to like speed burts and button combination moves are not included. On the defensive side of the ball you control whatever player you happen to select and move him around as you wish. To attempt a tackle you press a button. Then the normal coaching mode code is run to assess if the tackle was a success or not. So that's pretty much it for the arcade mode. Fairly simple. No special button combinations to learn, no 'cone of vision' or anything like that. Fairly simple 1995-ish style arcade I guess. If there is a lot of demand for it I'll enhance the arcade mode. I play it myself but I admit it's not going to be anything close to what the hard core arcade football fans are used to or enjoy. And I knew that going into my decision to make a "basic arcade" play mode.
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