pak19652002 -> RE: The germans (3/2/2006 4:29:42 PM)
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ORIGINAL: c92nichj To summarise my opinion about game balance I think that the french are too hard for Germany to beat and USSR are too easy to push off the european map. But as have been said before the options you choose to play with will impact that quite a lot. Just as in quiritus example games, once germany failed to vichy france and once a blowout in Russia occured. Thoose results are a little bit too common for my liking, what option set would be good to to prevent that of happening? Well, you could speed up the defeat of France by allowing for surprised ZOCs in low countries. This helps Grmany blow right through Belgium. Conversely, disallowing surprised ZOCs might encourage Russia to defend farther forward and thereby give up less territory in the critical first few impulses. Of course, you would have to house rule this East/West discrepancy. Also, railway movement bonus helps the Germans eat up territory in bad weather. Eliminating that would help the Russians. You could also use HQ movement option to slow down the German advance. Neither one of these would affect France, obviously. It's also been said that using artillery helps France defend. I've always used it so I don't know whether this makes a difference. Few would give up artillery I think. Not allowing defensive shore bombardment would help Germany marginally in France, but would impact other areas of the game significantly. That's all I could come up with after glancing at the options chart. Peter
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