el cid again -> RE: Aircraft Maneuverability (New Proposal) (2/25/2006 9:51:33 PM)
|
The comments above (and below) are well written. However, they actually miss something almost always missed on this board: a 90% determinant of air air combat victory is surprise - both offensive and defensive. That is, if you see the enemy first, and want to escape, you succeed 9 times in 10. If you see the enemy first, and want to attack, you succeed 9 times in 10. Neither speed nor maneuverability has any impact on these outcomes. Because an intelligent pilot who sees the enemy first maneuvers so that he is NEVER seen. Second to this, early in the war, the Japanese had a tactic which worked even against an enemy with superior performance. Until we understood this tactic (the translation of its name is "turning in maneuver") there was no defense - even if we actually had a better plane in maneuverability AND speed. It was observed in use by a student by the famous Genda, who asked to follow the student in a simulated dogfight. Once he understood this tactic, he taught it, and, unusually, it was adopted by JAAF as well as JNAF. This tactic may be one reason for the (time limited) "zero advantage" rule - although it should not be limited to that one plane type. There are probably other things like this - it is not always a case that statistical performance in either speed or maneuverabily is decisive. But we cannot model such things in the aircraft data itself - so this is just a comment. quote:
Well, this is the $64,000 question. It depends on tactics - dogfighting versus slashing attacks. The way I understand real life in WWII is this, provided you use the appropriate tactics. If speed is similar and you have an advantage in maneuverability, you win (statistically, and all else being equal). If you have a speed advantage, you 1) survive even if at a maneuver disadvantage, 2) win if maneuver is good enough compared to opposition, 3) get some hits/kills if maneuver isn't good enough compared to opposision. Note that the above includes anybody getting some kills and suffering some kills whether superior of inferior in any category. It just outlines the statistical edge. As for how best to do it under the current code, I guess testing the proposed data is the best way to know. Look at results under controlled conditions and see what they look like.
|
|
|
|