arctcat -> RE: Short list of items I'm addressing. (March 4) (3/7/2006 3:36:56 AM)
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Change History: v1.088 – March 6th, 2006 (First Update) Below is a list of the changes in v1.088. Fixed: 1. Fixed RTE when you create a team with missing values. 2. Fixed a hanging situation with new teams. If you created a new team, then tried to directly play a quick play game with that new team (before generating rosters for it) the game would hang. Now, if you attempt to use a brand new team for the first time with no roster, a simple roster will be generated and a basic depth chart setup. 3. Corrected several problems with the penalties. Penalties should no longer be able to cause players to line up in the end zone. 4. Reworked the random name generator so it's much faster and more random. 5. Clock properly stops on 3rd down incomplete passes. 6. Quick play games have been restricted to force the players on the field to match the chosen playbook. This should eliminate a number of errors caused by quick play settings not matching the chosen league and playbook. 7. Free agent generation for new leagues is based on position now. 8. The default draft for the 65 man roster was including far too many QBs. This could cause problems in draft mode and training camp. The 65 man default draft has been corrected to prevent this. 9. Forced penalties now properly show where the ball will be placed. 10. Fixed a bug that would see defunct teams actually take part in a draft. This could cause a valid team to not take place in the drafe (even though listed) and allow the valid team to get to training camp with no players as a result. 11. Increased the interception chance slightly 12. Changed the Play Development System (PDS) so that when practicing, only leagues/teams that match the MaxPlayers for the play you are building are displayed. For example, if you are designing a 12 man play, only leagues/teams designed for 12 men will be available Erik i don't see that stat issue, for stats not Accumulating.[;)]
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